Notes that "It didn't work for the music industry," and that there are better ways of resolving this within our power as developers and publishers."Recent plans by five of the world's top game developers to sue up to 25,000 accused file-sharers have led to some within the video game industry to speak out and criticize their efforts. In an interview with Eurogamer at the Leipzig Games Convention, EA Sports boss Peter Moore said he think it's a bad idea to "punish your consumer," noting that the plan "didn't work for the music industry" and in no way does he wish to repeat their mistakes.
Even if the lawsuits against the 25,000 suspected game pirates are successful, all it will end up doing is making them less likely to purchase titles from those game developers who targeted them in the future. In the end, piracy of their games will still continue and the only real effect will have been to dissuade people from being future consumers of their products. Focusing on game experience is a far better solution. Just as people will pay to see a good movie or to listen to a quality album, so too will people pay to have a game which offers an experience worth the investment. |
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