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	<title>Comments on: id co-owner says piracy killing PC gaming</title>
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	<link>http://www.zeropaid.com/news/7189/id_coowner_says_piracy_killing_pc_gaming/</link>
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		<title>By: Signa</title>
		<link>http://www.zeropaid.com/news/7189/id_coowner_says_piracy_killing_pc_gaming/#comment-185140</link>
		<dc:creator>Signa</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description>what they need to do is figure out how to bring development costs down.    i personally dont get much time to play all the games i want to own.  so when i buy somthing new at $50 its already $20 before i even open it.  i would buy more games at $20 than at $50 if thats what they could release them at.  and i dont care about the HL2: episode shit. those arent whole games.</description>
		<content:encoded><![CDATA[<p>what they need to do is figure out how to bring development costs down.    i personally dont get much time to play all the games i want to own.  so when i buy somthing new at $50 its already $20 before i even open it.  i would buy more games at $20 than at $50 if thats what they could release them at.  and i dont care about the HL2: episode shit. those arent whole games.</p>
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		<title>By: Afn</title>
		<link>http://www.zeropaid.com/news/7189/id_coowner_says_piracy_killing_pc_gaming/#comment-185141</link>
		<dc:creator>Afn</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description>The games industry needs to evolve into magazine publication of software ti&lt;x&gt;tles. For $20 dollars you get 10 games a month There is no incentive for me to play games that take 100 hours each to solve and cost 50 to 100 dollars each. If you make games that are disposable even if they are pirated after the release date of the magazine you at best create a product that has real consumer purchasing power.

Games will have to be made fast cheap and addictive. The magazine format also could include an ad or two before or preferred after gameplay before the system reverts back to windows or is turned off. A Zelda adventure serialized is more interesting to me as a pla&lt;x&gt;yer than a $75 cart. A $20 magazine bi-yearly or bi-monthly would be much better for the industry imoho. </description>
		<content:encoded><![CDATA[<p>The games industry needs to evolve into magazine publication of software ti<x>tles. For $20 dollars you get 10 games a month There is no incentive for me to play games that take 100 hours each to solve and cost 50 to 100 dollars each. If you make games that are disposable even if they are pirated after the release date of the magazine you at best create a product that has real consumer purchasing power.</p>
<p>Games will have to be made fast cheap and addictive. The magazine format also could include an ad or two before or preferred after gameplay before the system reverts back to windows or is turned off. A Zelda adventure serialized is more interesting to me as a pla</x><x>yer than a $75 cart. A $20 magazine bi-yearly or bi-monthly would be much better for the industry imoho.</x></p>
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		<title>By: soulxtc</title>
		<link>http://www.zeropaid.com/news/7189/id_coowner_says_piracy_killing_pc_gaming/#comment-185142</link>
		<dc:creator>soulxtc</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-185142</guid>
		<description>It seems like the biggest way to battle piracy would be to bring the prices down. Also by changing the distribution model to one where u DL them from their server instead of purchasing with all the associated packaging and distribution costs. </description>
		<content:encoded><![CDATA[<p>It seems like the biggest way to battle piracy would be to bring the prices down. Also by changing the distribution model to one where u DL them from their server instead of purchasing with all the associated packaging and distribution costs.</p>
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