eMule version 0.19a is out
eMule is a OPEN SOURCED filesharing client which is based on the eDonkey2000 network but offers more features than the standard client.
It supports ED2k QuickLinks, Global Searches, and much more
Yup, the next version is done. Here are the changes:
Merkur: implemented a new about dialog.. no it still doesn’t show your id, but it looks way better icon_wink.gif
Merkur: Finally the new credit system is in. Basically clients which uploaded to you will get a higher priority. Check the FAQ (emule-project.net) for a detailed description. A client with a yellow symbol in your uploadlist means that this client is prefered because of the credit system. You can check the detailed info screen to get more infos about his credits. However it’s in the testing stage atm and probably some values will be adjusted later
Merkur: shared files now have a statistic, which will show you how often a files was requested, accepted and how much bytes you uploaded.
Merkur: partfiles are now “writeprotected” while emule runs, so you can’t mess them (and cause errors) by reading/writing them with another application.
Merkur: emule won’t crash with a “out of memory” message anymore if it reads a corrupted .met file
Merkur: Fixed some bugs. Hopefully emule will run more stable now. Check for a “b” version in the next days, which will be released of any critical bug will be found in 0.19a (of course we test version before releasing them, but you knwo its impossible to find all bugs)
tecxx: serverwnd.cpp – fixed problem when adding server with 5-digit port number
tecxx: download control now displays “Complete” when download is completed.
tecxx: invalid characters like < " and ? are now removed from completed files
tecxx: added 3 options: remove server, remove all servers and add external server.met
tecxx: added 2 tracker mechanisms to keep track of opened/closed server-connect sockets
tecxx: “add server” function now checks if server is already in list
tecxx: fixed 2 small memleaks
tecxx: added new shared files selector and a reload button
(still in alpha testing stages)
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