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lowly peasant
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 1,103
Join Date: Apr 2002
Location: just outside my head
Age: 30
Reputation Power: 193
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February 15th, 2003, 10:34 AM
I always wondered why so many hub ops kick and ban dc++ users and now I know. I entirely see the logic now actually. of course, having never used dc++ I didnt know it allowed you to connect to multiple hubs.....which is really kinda dumb anyways considering many of the larger hubs connect to other hubs (someone feel free to correct me if Im wrong, Im going by what Ive seen, not something I know for certain).
hell, I used to just about live in this swedish hub that regularly connected to between 25 and 50TB depending on the time of the day. I could pretty much find anythign there that I could think of....its a shame I misplaced the address though. of course! :mellow -Oscar Wilde ZeroPaid UD homepage |
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Aku Soku Zan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 3,238
Join Date: Apr 2002
Location: USA
Age: 37
Reputation Power: 261
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February 15th, 2003, 03:35 PM
The way I see it if you are connected to a bunch of hubs (more than 10 for example) but have like less then 10 to slots open for downloading that would allocate less than one slot per hub. People would have stand in line for long periods to able to connect to you.
The key is balance the number hubs your are connected with the total number download slots you leave open. Since its inception almost 30 years ago, the internet has been transformed from a primitive device for sharing thoughts and ideas, into a massive network where people pay to connect and read advertisements they don't want, while calling each other "asshats". |
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