(#1)
|
|
Full Moon Tuna Chicken
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 6,279
Join Date: Sep 2003
Location: Jackson County, MO
Reputation Power: 619
|
REVIEW: 'EverQuest', 'Warcraft' Polished -
December 7th, 2004, 11:11 PM
By MATT SLAGLE, AP Technology Writer
If my experiences with two new massively multiplayer online role-playing games have taught me one thing, it's that if I really wanted, I'd never have to interact face-to-face with another person again. I have all the friends and enemies I can handle thanks to "EverQuest II" and "World of Warcraft." A word of warning to anyone new to the genre: these games require a lot of time and money to fully enjoy. There's no "game over" screen, and the goal is personal growth, not a high score. Think of them as neverending virtual fantasies where you and thousands of other players, similarly sitting in front of computers, can interact and take part in a larger, overarching story. Read entire story here. No action may be brought under this title alleging infringement of copyright based on the noncommercial use by a consumer for making digital musical or analog musical recordings. |
|
(#2)
|












Linear Mode