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View Full Version : 64KB movie


Theinfamousone
April 24th, 2003, 10:10 PM
Hey all you 56kers, here's a movie that is only 64KB, it's gotta be 10 full minutes of high end video. I don't really know where it came from, honestly, I was just cruising a web page that had a bunch of random files on it. Well, enjoy it.

Krell
April 24th, 2003, 10:15 PM
I deleted it. If you dont know anything about it, you dont know where it came from, then dont post it here, what are you thinking?

Sockfulloflove
April 24th, 2003, 10:19 PM
ya dude krell is right, it's probably a virus.

CCSDUDE
April 24th, 2003, 10:20 PM
Repost it...

Many have already tested it...it's not a virus.

It's been posted on ZP before with a link to the site that produced it along with others.

It's basically a drum loop and some other stuff to trippy techno colors and such....

Krell
April 24th, 2003, 10:26 PM
It had been downloaded 0 times, I also remember another link like that was removed, not to mention a minor war over a script.

If CCSDUDE will vouch, sure, repost it, just remember that every one I have caught so far have been either malicious or highly suspicious. Forgive me if I have little faith in anything 64k that ends with .exe.

Theinfamousone
April 24th, 2003, 10:26 PM
Alright, let me see if I can find an original link for it, it's some kind of advertisement as near as I can tell.

CCSDUDE
April 24th, 2003, 10:33 PM
Theinfamousone, if it's not trippy colors/techno style beat synths...

Then it's not what I've seen on ZP before....I can't vouch for it till I've seen it and are sure it's the same file.

But I do recall everyone going "oo ahh" about this cool ass video that was only a 64kb exe file....so it seems to be what I've seen before.

If it's off a german or .nl site I'm sure it's what I saw before...it was like an ad for their work.

phalkon30
April 24th, 2003, 10:35 PM
I can verify it is NOT a virus, it is NOT harmful, it truely kicks ass

I know it sounds unbelieveable, but its sweet as hell, I was thrashing around at about 88 fps (some kind of a limiter built in)

http://www.fuckhedz.com/item/1341 has it, I just verified its virus free with norton corp, latest defs

I'm confident it is ok to post

EDIT: ccs, I think this is what you're looking for, I can't verify all of them, but the first couple I tried are OK

http://www.farb-rausch.de/

Theinfamousone
April 24th, 2003, 10:43 PM
Thanks Phalkon, that's not where I got it originally, but it works. To tell you the truth I knew it would set off some alarms, I was wondering exactly what the mods would do when they saw me posting a 64KB exe file, LOL. I posted the thread once, and it got deleted, then me and Phalk and CCSDUDE were like "Wha The?" So I reposted it.

mrlipring
April 25th, 2003, 04:50 AM
http://www.calodox.org/demoo/

plenty of great stuff like that here.

lion7718
April 25th, 2003, 05:27 AM
Pretty cool

Deadwood
April 25th, 2003, 07:37 AM
how the hell did they do that?

mrlipring
April 25th, 2003, 07:48 AM
VERY tight programming.

You never have an amiga, and see jesus on es or 9 fingers?

ManaSmoker
April 25th, 2003, 07:56 AM
Ok that is one of the most amazing things I've seen in a while. wow 64 kb? The movie is amost 10 minutes long and has high resolution. This kind of technology could become some kind of new compression such as divx that will be making movies 11 or 12 mb long. WHoaaa now that would be something. putting 80 movies on one cd.hehe Im out of it.

phalkon30
April 25th, 2003, 02:14 PM
Think of it more as a tiled floor, each tile is very small by itself, but when you put them together in say a 10x10 grid, it can be huge, this basicly takes one image and replicates it like a tiled floor

Now if they would only program modern games more like this...

moshsandwich
April 25th, 2003, 02:27 PM
This reminds me of those old DOS assembly programs written in 1996 and before.
The song in this is bound to be a MOD, and the graphics will be tiled, but still, it's DAMN IMPRESSIVE for 64k!

wonderboy2005
April 25th, 2003, 02:33 PM
i posted somthing like this a while back, exept i was more ammazed at one called brulweful or somthing. it had 55 minutes of HQ music in 64k. im sure its on that second site phalk posted... thats where i got it a while back.

it is truely amazing, but movies cannot utilize this. why? because movies dont use code to produce an image, they take an image and produce code.

producing code to make an image can be much more compact, because its flexible. the code doesnt have to produce a specific image, but the code for a movie does. hence, the code for a movie is much more detailed, and takes up much more space.

so dont expect sub - 20MB movies; atleast not any time soon. but you can expect this sort of thing to continue, and most likely progress.

mrlipring
April 25th, 2003, 02:36 PM
Originally posted by phalkon30
Think of it more as a tiled floor, each tile is very small by itself, but when you put them together in say a 10x10 grid, it can be huge, this basicly takes one image and replicates it like a tiled floor

Now if they would only program modern games more like this...



errrm... they do!

Thing is, to make 'em look better they use bump mapping, big textures and lighing effects. Loads of other trickery too. I really don't understand you saying they don't. This is just a 3d engine not unlike a game engine.

In this demo you can clearly see the repetitive textures and the lack of real lighting. as impressive as it is, i'm very glad they DON'T make games to this scale. :)

phalkon30
April 25th, 2003, 02:40 PM
I know they do do that to a point, but I think they could improve some by reusing some more textures

Then again the game would look sorta like the original doom....nvm, it sounded better in my head

mrlipring
April 25th, 2003, 02:47 PM
i get ya, but it'd look awful :) like a ps1 game. hehe

if i've got a good pc i want my games to look like they're running on a good pc. :D

MoonMan
April 25th, 2003, 03:47 PM
Originally posted by wonderboy2005
i posted somthing like this a while back, exept i was more ammazed at one called brulweful or somthing. it had 55 minutes of HQ music in 64k. im sure its on that second site phalk posted... thats where i got it a while back.

it is truely amazing, but movies cannot utilize this. why? because movies dont use code to produce an image, they take an image and produce code.

producing code to make an image can be much more compact, because its flexible. the code doesnt have to produce a specific image, but the code for a movie does. hence, the code for a movie is much more detailed, and takes up much more space.

so dont expect sub - 20MB movies; atleast not any time soon. but you can expect this sort of thing to continue, and most likely progress.

Actually me and Psilaxs were talking about this and he sent me that exact thing. Pretty damn cool.

Here it is for your listening pleasure.

phalkon30
April 25th, 2003, 03:57 PM
Dude, think of how much music you could fit on a cd...DAMN!

wonderboy2005
April 25th, 2003, 04:49 PM
yeah, but again, they are just reusing samples of audio, though its hard to notice. they most likely have a prerecorded sound, then to make it sound different, they have distorters and change the speed, etc.

still, its really cool. it even has an export feature to write .wav files of the songs. i did this and burned them to a cd for my dad, and it took up over 500mb of space to replicate in .wav files what this .exe does in 64kb.

mrlipring
April 25th, 2003, 05:19 PM
did NOBODY here have an amiga?! never used octamed or screamtracker or anything? jesus, where were you people in the early nineties? :D

this music works in the same way as, for example, megadrive or snes, or GBA game music works. These consoles don't have enough storage space on a cartridge to store a wav (or similar) of the game music, and nowhere near enough power to be able to decompress the audio, so they used tracker based music.

usually 4 channels, with or without effects (reverb, distortion, panning etc) depending on the power of the console.

one track would be drums, one would be bass, the other 2 synths. play an old megadrive game, and see how primitive it sounds in comparison to today's game music.

The game would trigger different samples at different pitches and make the tune.

thrax.box.sk was good for info but it seems down.

www.octamed.co.uk has a win32 version of the best tracker on amiga.

phalkon30
April 25th, 2003, 10:01 PM
Think of this, the Comodore 64 had 64bytes of memory (or was it 64k), either way, this was it, all the processor and ram, and it ran a full flight simulator with damn good graphics for the time, that thing was just amazing

mrlipring
April 26th, 2003, 05:07 AM
64 kbytes. 64 bytes would've been impressive though. :)

when you think about very impressive tight programming, you always have to think back to elite on the bbc...

anyway, 64kb demos are Soooo yesterday. ;)

http://www.256b.com/

phalkon30
May 20th, 2004, 08:23 PM
Btw (I know its old), I found out how these demos are made. Instead of making a program that displays pre-rendered images (which take up space), these programs actually create the images, then display them in predetermined arrays. I wish I could remember the site I found it on, it was very informative and talked about the history of 64kb "demos".

phalkon30
May 20th, 2004, 08:32 PM
Found it! http://www.theproduct.de/index.html click the links along the top right, there's a lot of intresting info there.

Also, they have a free 96kb video game, its a first person shooter. Really nothing special, but for 96kb, its pretty nice looking. (was on slashdot a few weeks ago).

Siskabush
May 21st, 2004, 12:44 AM
Ive seen that movie before.
It shows how they compressed the movie to that size.

As for that 64kb game, My computer is too slow!
I definitely have to try it though. Looks pretty damn good for 64kb!

jetson0022
May 21st, 2004, 04:34 AM
Actually there is a way to have 108 megs movie to be only 1meg.. the secret is a program called Squeeze. It about $150 i believe. You import the movie to squeeze, once converted, can bring into flash. And yes its amazing. it keeps the quality. =D have fun

broadwayrock
May 21st, 2004, 09:58 AM
There is a 96kb doom like game here:

http://www.theprodukkt.com/

The graphics are pretty amazing for its size