View Full Version : Longest RPG you've ever played? (Online Multiplayer Not Counted)
FartingIsFun
July 21st, 2009, 03:54 PM
Longest RPG game I've ever played would have to be the Disgaea series. Great series and it's really fun unlocking everyhthing but it gets tiring after a while.
Drew Wilson
July 21st, 2009, 04:39 PM
The Final Fantasy series for the SNES.
fleecy
July 21st, 2009, 04:42 PM
those were good.... i think mine was a game called half-life (also snes).
FartingIsFun
July 21st, 2009, 04:50 PM
Hahahahaha never played those for SNES but if you play the Disgaea series you'll know why it's super long ;]
Tic3
July 21st, 2009, 05:29 PM
I really dislike the super long RPGs. The SNES Final Fantasy games (FF1-3) weren't that bad. At least tolerable. But the Play Station Final Fantasy games (7 thru X) are just too annoying to be playable, though my kids seem to like them immensely.
In answer to the question, I think probably Final Fantasy 3. It's probably the last one I had patience enough to actually play to the end of the game.
FartingIsFun
July 21st, 2009, 05:34 PM
Dude can't believe you dislike 7 - X, 7 is the best hands down and it's a classic, everyone will remember it and it's worth playing it throughout the whole game =D
mountain_rage
July 21st, 2009, 05:53 PM
To be honest I can't remember which was the longest, but if someone wants to tell me which is the longest from my list go right ahead. I've played and beaten.
FF8, FF9, Breath of Fire 1, Breath of Fire 2, Breath of Fire 3, Breath of Fire 4, Chrono Trigger, Legend of Mana, Legend of Legaia, Tales of Destiny, Tales of Destiny 2, Xenogears, Parasite Eve, Threads of Fate, Vandal Hearts, Tales of Phantasia, Super Mario RPG, Skies of Arcadia, Quest for Glory 1, Quest for Glory 2, Quest for glory 3, Quest for glory 4, Quest for Glory 5, King Quest 8, Elder Scrolls 3, Oblivion, Dragon Warrior 1, Diablo 1.
Think that is it, to be honest Elder Scrolls was probably the longest.
Tic3
July 21st, 2009, 05:55 PM
I know...I know. One of my sons tells me the same thing, but I didn't like the materia and junction systems....and the battles just took too long. I don't have that kind of patience.
FartingIsFun
July 21st, 2009, 07:17 PM
Dang Mountain that's a long list lol, and for the dude above me, FF7 is really fun, story line is great, play and beat the whole game one time and you'll know what I mean, the materia system was cool, I can't convince you to play it but if you do happen to play it, you won't be disappointed ;]
mountain_rage
July 21st, 2009, 07:25 PM
Dang Mountain that's a long list lol, and for the dude above me, FF7 is really fun, story line is great, play and beat the whole game one time and you'll know what I mean, the materia system was cool, I can't convince you to play it but if you do happen to play it, you won't be disappointed ;]
When I was younger I spent far too much time playing videogames. If you can tell by the year of the games, I spend a good part of the 90's and early millennium playing games. Don't play so much anymore.
FartingIsFun
July 21st, 2009, 07:36 PM
When I was younger I spent far too much time playing videogames. If you can tell by the year of the games, I spend a good part of the 90's and early millennium playing games. Don't play so much anymore.
I used to be a game addict too, a huge huge game addict. I remember trying to hide my gameboys with me during the night and when my parents flip off the lights, I would open my lamp and play it. I grew up on tetris and donkey kong though, those were the good times. But as technology improved and the internet was born, I sort of quit playing games. I have a PS2 and a gamecube that's just sitting in my house right now, haven't touched it in a while. Instead of playing games I'm socializing online everyday on my laptop, I don't think I can leave my laptop for one second to go watch TV or play video games no more, it's amazing in how much technology has improved in just the span of 10 - 20 years wouldn't ya say?
1cooldude
July 21st, 2009, 09:46 PM
I have hardly ever played any game but have worked on fixing or modding many systems for my kids. Have no clue about any of your games or even how to start the most basic one. Never had any desire..I guess. Lately i had been playing internet checkers, chess and backgammon. That's it.:ouch:
FartingIsFun
July 21st, 2009, 09:58 PM
Awwwww dude you don't know what you're missing out on =P
1cooldude
July 21st, 2009, 10:03 PM
I'm in my late forties and don't really think it will matter that much now as i have too many interests anyway. I've always had more interest for the hardware and finding what makes the system work.
FartingIsFun
July 21st, 2009, 10:51 PM
Lol, what do some of your interests consist of?
Signa
July 21st, 2009, 11:32 PM
Think that is it, to be honest Elder Scrolls was probably the longest.
I'd say so. All of those JRPGs let you finish the game in a matter of 40 hours or so. 100 IF you try to collect everything, which is usually just pointless busywork. TES, on the other hand, keeps you playing and playing for as long as you want, and there never is a time where you can say you are overdoing it. You kinda can in TES3, but in TES4 the monsters level with you, so you never get over powered. I put 130 hours into TES4 before I realized I hated it and wanted to play TES3 again. I don't know how many hours I put into TES3, but I don't know if I want to know. It's my favorite game ever.
Drew Wilson
July 22nd, 2009, 12:06 AM
Earthbound for the SNES wasn't too long, but in my view, it had the most innovative points system for an RPG I've seen for that system. I like the roll of the Hit Points myself and was saddened to learn that it was a unique feature for that particular game. :frown:
FartingIsFun
July 22nd, 2009, 12:10 AM
Never tried TES3 or TES4 but it sounds good from the way everyone is mentioning it in my thread =D>
Hath
July 22nd, 2009, 01:06 AM
Pokemon Red and Blue version. I hate Pokemon, but I loved those games.
EDIT: I was thinking the question was the longest amount of time I've ever spent playing a RPG.
FartingIsFun
July 22nd, 2009, 02:10 AM
Pokemon blue and red was fun, I loved the missingno. cheat =D>
mountain_rage
July 22nd, 2009, 06:47 AM
Oh ya forgot about pokemon, played the first one.
Signa
July 22nd, 2009, 09:42 AM
Never tried TES3 or TES4 but it sounds good from the way everyone is mentioning it in my thread =D>
In case you go searching for them, not many people call it straight "TES" The full titles of each game is "The Elder Scrolls III: Morrowind" and "The Elder Scrolls IV: Oblivion." You will usually find them under those names.
Like I said, Morrowind is my favorite game ever. No, it's not because I haven't played a lot of games, but Morrowind is the shining example of how to do a game right. You literally are dropped into a world where you get to do anything you want, and anything you do improves your character. To top it all off, there is tons of added cultural, religious and political intrigue added to make the world just feel much more alive and unique. I can't say the same about Oblivion, because it got dumbed down a lot.
FartingIsFun
July 22nd, 2009, 03:48 PM
In case you go searching for them, not many people call it straight "TES" The full titles of each game is "The Elder Scrolls III: Morrowind" and "The Elder Scrolls IV: Oblivion." You will usually find them under those names.
Like I said, Morrowind is my favorite game ever. No, it's not because I haven't played a lot of games, but Morrowind is the shining example of how to do a game right. You literally are dropped into a world where you get to do anything you want, and anything you do improves your character. To top it all off, there is tons of added cultural, religious and political intrigue added to make the world just feel much more alive and unique. I can't say the same about Oblivion, because it got dumbed down a lot.
Hmmmmm, I'll take a look into those games ;]
Lord_of_the_Dense
July 22nd, 2009, 08:08 PM
FF7 started me out on my RPG journey. This game blew me away and I was at BestBuy the day it came out. I logged easily 100 hours and continued to do the same or more on 8, 9 and X. Life has prevented me from playing the remaining sequels. One day I shall.
NWN, Parasite Eve (1 & 2), Diablo, Baldur's Gate, Champions of Norrath, Vandall Hearts and many others. Have Kingdom Hearts, but never went very far.
Never messed with Disgaea. Cheesy anime RPGs not very appealing.
FartingIsFun
July 22nd, 2009, 10:18 PM
FF7 helped me embark into the world of RPG's too, Disgaea is more then just a cheese anime RPG, you'll see why ;]
Signa
July 22nd, 2009, 11:02 PM
Super Ninja Boy was my first RPG. It's multiplayer too!
moneoa
July 22nd, 2009, 11:05 PM
Xenogears for PS1...one of my favourite games but you have to be hardcore to sit through it. Was not even the best RPG in terms of innovation but the story telling was top notch.
Elder Scrolls Oblivion is an excellent RPG and is my second fave after Xenogears...long ass game and lots to do and open ended. I love breaking into shops at night and then fencing the goods the next day
moneoa
July 22nd, 2009, 11:09 PM
I'd say so. All of those JRPGs let you finish the game in a matter of 40 hours or so. 100 IF you try to collect everything, which is usually just pointless busywork. TES, on the other hand, keeps you playing and playing for as long as you want, and there never is a time where you can say you are overdoing it. You kinda can in TES3, but in TES4 the monsters level with you, so you never get over powered. I put 130 hours into TES4 before I realized I hated it and wanted to play TES3 again. I don't know how many hours I put into TES3, but I don't know if I want to know. It's my favorite game ever.Dumbed down in what way? I know this is a pandora's box but i think both games are equally decent
FartingIsFun
July 22nd, 2009, 11:14 PM
Xenogears for PS1...one of my favourite games but you have to be hardcore to sit through it. Was not even the best RPG in terms of innovation but the story telling was top notch.
Elder Scrolls Oblivion is an excellent RPG and is my second fave after Xenogears...long ass game and lots to do and open ended. I love breaking into shops at night and then fencing the goods the next day
Mmmmmmmm what great responses for such a simple thread. I think that this response definitely gives me the motivation to go out and buy the game and try it out myself. "Breaking into shops at night and then fencing the goods the next day" sounds like alot of fun ;]
mountain_rage
July 23rd, 2009, 12:14 AM
I was quite glad I downloaded Oblivion rather than bought it. It was full of glitches and really wasn't as rich as Morrowing. Just seemed like they repeat many quest in Oblivion, where Morrowing they kept you doing new challenges. Both however had good incentives to get you to explore the world. Don't think I would play another were it released, two was plenty for me, another would seem repetitive.
FartingIsFun
July 23rd, 2009, 01:15 AM
I was quite glad I downloaded Oblivion rather than bought it. It was full of glitches and really wasn't as rich as Morrowing. Just seemed like they repeat many quest in Oblivion, where Morrowing they kept you doing new challenges. Both however had good incentives to get you to explore the world. Don't think I would play another were it released, two was plenty for me, another would seem repetitive.
I feel the same way about the Grand Theft Auto series =P
Signa
July 23rd, 2009, 09:56 AM
Dumbed down in what way? I know this is a pandora's box but i think both games are equally decent
Highly stereotypical medieval-fantasy setting
Less Spells
Less Armor selection
Less Weapons
Less Skills
Less interesting dialogue
Less customization of weapons (enchanting)
Horrible inventory UI
Scheduled NPCs (this is both good and bad)
Physics controlled inventory drops. It was great dropping off some weapons and having them fly everywhere, sometimes through the ground
Instant levelup
To its benefit, it did do somethings better
Fully voiced NPCs
Tiers of skills (novice-grandmaster)
On-the-fly magic casting
Easier alchemy
Poison weapons
BEAUTIFUL graphics
Scheduled NPCs (this is both good and bad)
Interesting physics system for fallen bodies, and knocking things off of shelves.
In the end though, none of the things they did better offsets what was bad about the game. Playing Morrowind again only really made me miss the poisoned weapons. Not a big deal because of how the enchanting system worked in that game.
FartingIsFun
July 23rd, 2009, 12:26 PM
Highly stereotypical medieval-fantasy setting
Less Spells
Less Armor selection
Less Weapons
Less Skills
Less interesting dialogue
Less customization of weapons (enchanting)
Horrible inventory UI
Scheduled NPCs (this is both good and bad)
Physics controlled inventory drops. It was great dropping off some weapons and having them fly everywhere, sometimes through the ground
Instant levelup
To its benefit, it did do somethings better
Fully voiced NPCs
Tiers of skills (novice-grandmaster)
On-the-fly magic casting
Easier alchemy
Poison weapons
BEAUTIFUL graphics
Scheduled NPCs (this is both good and bad)
Interesting physics system for fallen bodies, and knocking things off of shelves.
In the end though, none of the things they did better offsets what was bad about the game. Playing Morrowind again only really made me miss the poisoned weapons. Not a big deal because of how the enchanting system worked in that game.
Is this TES3 or TES4?
Signa
July 23rd, 2009, 07:57 PM
Is this TES3 or TES4?
TES4: Oblivion.
One more point against Oblivion I was going to edit in, but I may as well as stick it in here.
The combat system.
Those of you that have played Oblivion are probably throwing up your hands and asking "WHY?!" See, on the surface, the combat system is a lot nicer in Oblivion. Gone are the days of just swinging and missing repeatedly. Every stroke is a hit, and there is no question of how you are going to fair in a battle. But see, that is where the problem is.
In Morrowind, your skill level with your sword determined your chance to land a damaging blow, and your fatigue level altered that chance. If you had low skill in a weapon, and you were exhausted, you would just give up and switch weapons. There was no point in using it because you would just swing and *wiff* every time. It made battles feel boring and stupid, because you are clearly hitting your target, but nothing is happening.
In Oblivion, your skill level determines your damage when you land a blow, and your fatigue determines how much of that damage actually hurts your foe. The problem is that even at ZERO fatigue, you still would do most of the damage. There never was any concern about your third physical stat, and battles would flow quickly, and you would feel like a baddass as you would slay your enemies.
So whats the problem you ask? The problem is that TES is an RPG series. In Morrowind, you would use your weapons, and/or buy training to get your weapons better. The more you worked at it, the better you got with the weapon. Suddenly, many *wiffs* turned to few, then to none. Even later, you had to stop worrying about your fatigue because it didn't even matter once you reached masterful levels in your weaponry. In Oblivion, there is NO difference to the player from having the starter level 5 skill or the masterful level 100. You would only slay your enemies faster. But wait! That's what getting the higher quality weapons are for! That's what the problem with Oblivion is: Higher skill levels IS EQUAL to getting better equipment. It gets to the point where it doesn't matter if you are using Iron daggers or Daedric claymores. You open a can of whoopass on every enemy, and they all fall quickly with no effort.
I can see why they made the change for Oblivion, because it was a little immersion-breaking to have your sword "hit" but not actually do anything. All they had to have done is altered the "miss" sound effect and make it sound like you just *clunked* it off of their armor. That is what was happening in Morrowind, because your weapons would still lose durability with "misses"
mountain_rage
July 23rd, 2009, 08:07 PM
I feel the same way about the Grand Theft Auto series =P
Definitely suffers from the same issue as GTA, big vast open space that you can explore, but the space feels the same sequel after sequel.
FartingIsFun
July 24th, 2009, 02:39 AM
TES4: Oblivion.
One more point against Oblivion I was going to edit in, but I may as well as stick it in here.
The combat system.
Those of you that have played Oblivion are probably throwing up your hands and asking "WHY?!" See, on the surface, the combat system is a lot nicer in Oblivion. Gone are the days of just swinging and missing repeatedly. Every stroke is a hit, and there is no question of how you are going to fair in a battle. But see, that is where the problem is.
In Morrowind, your skill level with your sword determined your chance to land a damaging blow, and your fatigue level altered that chance. If you had low skill in a weapon, and you were exhausted, you would just give up and switch weapons. There was no point in using it because you would just swing and *wiff* every time. It made battles feel boring and stupid, because you are clearly hitting your target, but nothing is happening.
In Oblivion, your skill level determines your damage when you land a blow, and your fatigue determines how much of that damage actually hurts your foe. The problem is that even at ZERO fatigue, you still would do most of the damage. There never was any concern about your third physical stat, and battles would flow quickly, and you would feel like a baddass as you would slay your enemies.
So whats the problem you ask? The problem is that TES is an RPG series. In Morrowind, you would use your weapons, and/or buy training to get your weapons better. The more you worked at it, the better you got with the weapon. Suddenly, many *wiffs* turned to few, then to none. Even later, you had to stop worrying about your fatigue because it didn't even matter once you reached masterful levels in your weaponry. In Oblivion, there is NO difference to the player from having the starter level 5 skill or the masterful level 100. You would only slay your enemies faster. But wait! That's what getting the higher quality weapons are for! That's what the problem with Oblivion is: Higher skill levels IS EQUAL to getting better equipment. It gets to the point where it doesn't matter if you are using Iron daggers or Daedric claymores. You open a can of whoopass on every enemy, and they all fall quickly with no effort.
I can see why they made the change for Oblivion, because it was a little immersion-breaking to have your sword "hit" but not actually do anything. All they had to have done is altered the "miss" sound effect and make it sound like you just *clunked* it off of their armor. That is what was happening in Morrowind, because your weapons would still lose durability with "misses"
From your post above, TES3 Morrowind sounds glitched =P, I'm wrong probably but that's what it sounds like, and you made oblivion sound a whole lot better in my imagination =P
FartingIsFun
July 24th, 2009, 02:40 AM
Definitely suffers from the same issue as GTA, big vast open space that you can explore, but the space feels the same sequel after sequel.
Exactly what I'm talking about, but the thing I liked about GTA San Andreas was the turf wars, and recruiting gangsters into your group, that was new and cool, I loved kicking ass in the yellow and purple territory, so much fun =D>
Mels_Smileys45
July 24th, 2009, 05:48 AM
Final Fantasy Three on the nes ( maybe SNes ) was really long...but I was also young when that came out. I had lot of fun with that one. me and my cousin played it constantly, totally obsessed with the awesome story. I wish they would remake those games with a new graphics engine but keep the exact same story and play elements where possible.
Excrement_Cranium
July 24th, 2009, 08:53 AM
I was big on the SNES FF games. I dabbled in the Breath of Fire games, as well as Chrono Trigger, Secret of Mana, and Secret of Evermore.
PS1 was probably the "Golden Age" of JRPG style games, a lot of them held over 16 bit standards, but put them on a grander scale. Suikoden was Epic, Star Ocean: Second Story was fantastic. FFVII?
Well, let's see. They took a series I had been playing since NES, and "prettied" it up. The controls were wonky, and navigation was hokey, at best.
Sure, the tail was epic, but it also coincided with the internet age, and to this day, you still run into retards playing 12-years-ago cool by pawning off different iterations or interpretations of the name "Sephiroth."
FFX I played up to the point of crossing the Field in which the last battle with Sin occurred, and hit a wall of meh. Don't care any more. And Auron would kick Sephiroth's girly-haired ass.
The most current RPG's I have played were the Knights of the Old Republic games, which were both excellent. Fable... another wall of meh.
I need to pick up Mass Effect.
Oh, and Solid Snake would headshot the FF weenies people love to fanboy. (Love the series, hate the Cosplay fanboys)
Signa
July 24th, 2009, 09:48 AM
From your post above, TES3 Morrowind sounds glitched =P, I'm wrong probably but that's what it sounds like, and you made oblivion sound a whole lot better in my imagination =P
Play Morrowind first before you judge. The differences may not be for everyone, but regardless, I'm not the only one with the opinion that Morrowind was better. Just don't play Oblivion first, because the shine of it's graphics may be enough to sway new players with it's siren's song.
Really, Oblivion isn't a bad game by any means, but it was a step backwards in so many ways from Morrowind that it belonged being an earlier incarnation of the series and not a newer one.
Bottom line in regards to the combat system though, it's pretty dry for most people. First-person sword fights are reduced nearly to the complexity of Diablo II in both games. I just like Morrowind's better because you can feel yourself get better.
FartingIsFun
July 24th, 2009, 12:43 PM
Play Morrowind first before you judge. The differences may not be for everyone, but regardless, I'm not the only one with the opinion that Morrowind was better. Just don't play Oblivion first, because the shine of it's graphics may be enough to sway new players with it's siren's song.
Really, Oblivion isn't a bad game by any means, but it was a step backwards in so many ways from Morrowind that it belonged being an earlier incarnation of the series and not a newer one.
Bottom line in regards to the combat system though, it's pretty dry for most people. First-person sword fights are reduced nearly to the complexity of Diablo II in both games. I just like Morrowind's better because you can feel yourself get better.
Mmmmmm, when I do I'll let you know which I think is better ;]
FartingIsFun
July 24th, 2009, 12:44 PM
I was big on the SNES FF games. I dabbled in the Breath of Fire games, as well as Chrono Trigger, Secret of Mana, and Secret of Evermore.
PS1 was probably the "Golden Age" of JRPG style games, a lot of them held over 16 bit standards, but put them on a grander scale. Suikoden was Epic, Star Ocean: Second Story was fantastic. FFVII?
Well, let's see. They took a series I had been playing since NES, and "prettied" it up. The controls were wonky, and navigation was hokey, at best.
Sure, the tail was epic, but it also coincided with the internet age, and to this day, you still run into retards playing 12-years-ago cool by pawning off different iterations or interpretations of the name "Sephiroth."
FFX I played up to the point of crossing the Field in which the last battle with Sin occurred, and hit a wall of meh. Don't care any more. And Auron would kick Sephiroth's girly-haired ass.
The most current RPG's I have played were the Knights of the Old Republic games, which were both excellent. Fable... another wall of meh.
I need to pick up Mass Effect.
Oh, and Solid Snake would headshot the FF weenies people love to fanboy. (Love the series, hate the Cosplay fanboys)
Ehhhh I sort of disagreee with you on the FFVII part but the FFX part yeah, it kinda sucked =P