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wessman
October 15th, 2002, 05:32 PM
Taking Aim At The Mod Squads
from the put-the-screwdriver-down dept.
posted by timothy on Monday October 14, @18:55 (hardware)
http://yro.slashdot.org/article.pl?sid=02/10/14/2236233

[0]Cutriss writes "CNN's usually dry and uninspired reporting was interrupted today by this [1]interesting and rather well-informed piece by Eric Hellweg from the Technical Investor section. It compares and contrasts efforts from various companies in [2]squashing/[3]supporting the hobbyist community. It's rather well-timed, considering [4]recent events."

Links:
0. http://slashdot.org/~cutriss
1. http://money.cnn.com/2002/10/14/technology/techinvestor/hellweg/index.htm
2. http://www.lik-sang.com/
3. http://mindstorms.lego.com/
4. http://yro.slashdot.org/article.pl?sid=02/10/14/1942257&tid=103


Taking aim at the mod squads Is it good business when customers modify a product or does it justify a cease-and-desist order?
October 14, 2002: 1:41 PM EDT
http://money.cnn.com/2002/10/14/technology/techinvestor/hellweg/index.htm

NEW YORK (CNN/Money) - When video game enthusiasts talk about going "mod," they don't mean getting a shag haircut and zipping across town on a Vespa.

For them, the term is short for "modification," and it's what some love to do to game consoles and the games themselves. Like, for example, tweaking the operating system of the Xbox to run Linux, as some gamers have already done.

In this age of extreme sports, it's what you might consider an extreme hobby. But the act of modifying a game's code or a hardware console is polarizing for gaming enthusiasts, software makers, and hardware manufacturers.

Some believe it fosters sales and customer devotion, while others view it as an infringement strictly forbidden by 1998's Digital Millennium Copyright Act (DMCA). Most important, these modifications raise a question: In the digital age, is the customer always right?

Microsoft (MSFT), it seems, isn't so sure. The manufacturer of the Xbox game console recently took legal steps to shut down a Hong Kong-based company offering "mod chips" that allowed Xbox users to alter the game's operating system and play pirated games.

While it's understandable that Redmond would shut down a company making money off unlicensed Microsoft knockoffs, the company doesn't believe that consumers have the right to tinker, even as hobbyists.

And Microsoft isn't alone. Last year Sony (SNE) forced a customer who had purchased its popular robotic dog, Aibo, to remove code from his Web site that would have allowed other users to program their pups to dance -- something not originally intended by Sony.

Bad call, in my opinion, since only a fanatically devoted customer would have spent hours writing code to make Aibo do the mambo. This kind of cultish devotion is every marketer's dream -- a product perceived as so cool that owners will subjugate their normal lives to embrace it. So what's the problem?

Valve Software, maker of the boffo hit videogame Half Life, had no problem with the millions of dollars in unforeseen bonus revenue it reaped selling Counter-Strike, a "modded" version of its popular game.

According to an article in the October issue of Business 2.0, Counter-Strike -- created by Half Life fans after Valve made the game's source code available for free -- has sold 1.3 million copies and is the most popular multiplayer action game in the world. In a telling glimpse at what may be Microsoft's true stance on modded products, a Counter-Strike version for Xbox will be available in 2003.

Valve isn't the only success story. In 1998, Lego allowed users of its popular Mindstorms robotic toy to program new uses for the product. The result? Something you literally can't buy: a fervent community of rabidly loyal fans.

"It's hard to say, but I think it's led to increased sales," says Soren Lund, a director at Lego in Denmark. "It has kept the product vibrant and alive, even today," four years after it was first released. "I still get amazed when I see what's going on out there."

Unfortunately, however, with the DMCA providing legal ammunition, companies are all too willing to clamp down on this unique-to-the-era form of customer loyalty.

Nowhere is this more apparent than in the entertainment industry, where, increasingly, any consumer use of a product that varies from the manufacturer's exact intent is met with a cease-and-desist order.

It's a troubling and shortsighted trend. Currently there is no convincing evidence showing that this kind of consumer behavior results in lost sales or trademark dilution.

Unfortunately it seems that many companies have abandoned the maxim that the customer is always right. Ultimately, on this issue, these firms will find out that they've been dead wrong. :sw

wessman
October 16th, 2002, 04:53 PM
Lik-Sang Back Online, Minus Modchips
from the excess-inventory dept.
posted by michael on Tuesday October 15, @12:26 (games)
http://slashdot.org/article.pl?sid=02/10/15/1558215

DrEldarion writes "[0]Lik-Sang is back, and it turns out that it wasn't just Microsoft that filed the lawsuit - Sony and Nintendo both joined in. The end result is that the modchips are gone."

Links:
0. http://www.lik-sang.com/news.php?artc=2707

Google News Search:
http://news.google.com/news?q=lik-sang+xbox


Sony, Nintendo and Microsoft vs. Lik Sang
Date: Tue Oct 15 2002 14:57:22 Hong Kong Time

On September 16th a lawsuit against Lik Sang International Limited and it's directors was filed in the High Court of Hong Kong by the companies Sony, Nintendo and Microsoft alleging infringment of copyrighted material by the selling of Mod Chips or other development and backup devices for the Plaintiffs consoles.

On September 17th, the High Court of Hong Kong issued Orders and Injunctions against Lik Sang which prevented selling or advertising Mod Chips (and other similar products in question). The details outlined in those Injunctions basically took Lik-Sang.com, the company and more than 20 full-time employees "down" - business was officially closed till today. Lik Sang and it's employees couldn't even speak about the case due to an injunction of the High Court.

Lik Sang International Limited has removed all the products in question from it's website and started it's business operation again this Tuesday, October 15th. Un-shipped orders will be processed in due course and the first shipments are scheduled to be dispatched by November 1st. Customers with unshipped orders will receive emails with shipping & or cancellation information. In the meantime, new orders are welcome.

Please note that Lik Sang International Limited has always sold the products in questions with the legitimate uses in mind. The products haven't been considered by us as illegal. All the Court Orders were issued before hearing a single word from the company. However, Lik Sang is now not in a position to sell the questioned products in the immediate future.

Note: We are receiving hundreds of comments regarding this news article from readers around the world. Though those comments below do not necessarily have to reflect our opinion, we don't welcome violent posts against the plaintiffs, they will be deleted from us. Please don't forget that at the end of the day Sony, Nintendo, Microsoft (and Sega, sniff) are the ones who let us all share the same hobby we have: playing video games. :sw