g-smooth2k
August 7th, 2005, 04:25 PM
Source: Tom's Hardware (http://www17.tomshardware.com/hardnews/20050804_134602.html)
The Xbox 360 is now an ever present fixture at most ATI booths. The Xbox has Three symmetrical cores running at 3.2 GHz each and three vector units. There are unconfirmed rumors flying around the Internet that the Xbox 360 will retail for $299.99 with the games costing $60 each.
WE MANAGED to grab some additional information about the upcoming Xbox 360 console. Only the whole part of the picture is actually XboX 360 and one of the guys guarding it informed us that this unit is what we could call the latest developer kit. ATI did its own Rubi demo and was rendering that demo on 720P resolution.
The guy in charge of the demo told us that the graphic part is much more powerful than even the upcoming R5XX, series and that ATI's desktop unit will match Xbox 360 graphics with a next generation scheduled for next year.
The Rubi model was rendered with 70,000 polygons while some of its elements had as many as 120,000 polygons per character. The most demanding scene had the dreamlike number of one million polygons per scene.
We looked at the demo and it did look amazing but we have to add that we haven’t seen any new cool effect feature that we haven’t seen on a PC. We still haven’t seen so many polygons on a PC, however, and the guy suggested that we should focus on the power of rendering when it comes to this console. A PC cannot match this now, but of course will match the performance.
Here are the pictures taken from the demo and we saw a guy interacting with the demo. He was able to change to the wireframe model by pressing a button on a controller. Here are the pictures we took from the running demo.
http://img260.imageshack.us/img260/1020/20050804xbox3606bi.th.jpg (http://img260.imageshack.us/my.php?image=20050804xbox3606bi.jpg) http://img340.imageshack.us/img340/5305/xbox360wire0fq.th.jpg (http://img340.imageshack.us/my.php?image=xbox360wire0fq.jpg) http://img340.imageshack.us/img340/9785/xbox360wire3ms.th.jpg (http://img340.imageshack.us/my.php?image=xbox360wire3ms.jpg)
Xbox 360 launch date is November 22
Well, it’s finally official. Mark your calendars for November 22 here in the U.S., December 2 in Europe, and December 10 in Japan for the hat trick release of the Xbox 360. The console’s price in Japan will be ¥37,900, which is the equivalent of about $342 USD, and will net gamers the core system as well as a detachable 20GB hard drive and these bundled extras: Xbox 360 Wireless Controller, an Xbox 360 Media Remote control, an Xbox 360 Headset, a Component HD-AV Cable for connecting to component and composite television inputs, an Ethernet cable, and batteries. Let the speculation… end.
Microsoft XBOX 360 Launch Dates (http://www.xbox.com/en-US/news/2005/0914-xbox360launchdates.htm)
XBOX360 Specs (http://www.xbox.com/en-US/xbox360/factsheet.htm)
Peripheral Specs (http://www.xbox.com/en-US/xbox360/peripheralsfactsheet.htm)
XBOX360 launch news (http://www.xbox365.com/news.cgi?id=GGuHiNLLLi09142134)
The Xbox 360 is now an ever present fixture at most ATI booths. The Xbox has Three symmetrical cores running at 3.2 GHz each and three vector units. There are unconfirmed rumors flying around the Internet that the Xbox 360 will retail for $299.99 with the games costing $60 each.
WE MANAGED to grab some additional information about the upcoming Xbox 360 console. Only the whole part of the picture is actually XboX 360 and one of the guys guarding it informed us that this unit is what we could call the latest developer kit. ATI did its own Rubi demo and was rendering that demo on 720P resolution.
The guy in charge of the demo told us that the graphic part is much more powerful than even the upcoming R5XX, series and that ATI's desktop unit will match Xbox 360 graphics with a next generation scheduled for next year.
The Rubi model was rendered with 70,000 polygons while some of its elements had as many as 120,000 polygons per character. The most demanding scene had the dreamlike number of one million polygons per scene.
We looked at the demo and it did look amazing but we have to add that we haven’t seen any new cool effect feature that we haven’t seen on a PC. We still haven’t seen so many polygons on a PC, however, and the guy suggested that we should focus on the power of rendering when it comes to this console. A PC cannot match this now, but of course will match the performance.
Here are the pictures taken from the demo and we saw a guy interacting with the demo. He was able to change to the wireframe model by pressing a button on a controller. Here are the pictures we took from the running demo.
http://img260.imageshack.us/img260/1020/20050804xbox3606bi.th.jpg (http://img260.imageshack.us/my.php?image=20050804xbox3606bi.jpg) http://img340.imageshack.us/img340/5305/xbox360wire0fq.th.jpg (http://img340.imageshack.us/my.php?image=xbox360wire0fq.jpg) http://img340.imageshack.us/img340/9785/xbox360wire3ms.th.jpg (http://img340.imageshack.us/my.php?image=xbox360wire3ms.jpg)
Xbox 360 launch date is November 22
Well, it’s finally official. Mark your calendars for November 22 here in the U.S., December 2 in Europe, and December 10 in Japan for the hat trick release of the Xbox 360. The console’s price in Japan will be ¥37,900, which is the equivalent of about $342 USD, and will net gamers the core system as well as a detachable 20GB hard drive and these bundled extras: Xbox 360 Wireless Controller, an Xbox 360 Media Remote control, an Xbox 360 Headset, a Component HD-AV Cable for connecting to component and composite television inputs, an Ethernet cable, and batteries. Let the speculation… end.
Microsoft XBOX 360 Launch Dates (http://www.xbox.com/en-US/news/2005/0914-xbox360launchdates.htm)
XBOX360 Specs (http://www.xbox.com/en-US/xbox360/factsheet.htm)
Peripheral Specs (http://www.xbox.com/en-US/xbox360/peripheralsfactsheet.htm)
XBOX360 launch news (http://www.xbox365.com/news.cgi?id=GGuHiNLLLi09142134)