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method77
September 30th, 2003, 10:34 AM
you could at least narrow it down. 18090 words for a simple article!


EDIT:

LMFAO I can predict the future! I AM GOD!

HyperspaceSamurai
September 30th, 2003, 01:01 PM
This is a very long. Though it does point out a very popular view in the world of law as of late.

LENGTH: 18090 words

COMMENT: PROTECTING CONSUMERS FROM THEMSELVES: ALLEVIATING THE MARKET INEQUALITIES CREATED BY ONLINE COPYRIGHT INFRINGEMENT IN THE ENTERTAINMENT INDUSTRY

Kevin Michael Lemley*


* LL.M. expected May 2004, University of Houston; J.D. expected May 2003, University of Arkansas at Little Rock. I would like to thank my wife, Jenny, whose love makes every day shine brighter. I would like to thank Michael Lemley for teaching me about unsinkable ships and Susie Lemley, Kyle Lemley, and Nanny for their support. I would also like to thank Mark A. Drumbl and Rohit Khanna for their incredible teaching methods. Finally, I would like to thank the outstanding staff of the Albany Law Journal of Science & Technology for their superior work and commitment to their authors.

SUMMARY:
... However, consumers expect this same practice when they use digital file sharing software. ... Technology Providers ... The danger to copyright owners is twofold: first, consumers greatly outnumber copyright owners, so the power of the consumer force is greater than the power of the copyright owner force. ... The court's modified injunction held Napster liable "only to the extent that Napster... receives reasonable knowledge of specific infringing files ... ; knows or should know that such files are available on the Napster system; and ... fails to act to prevent viral distribution of the works ... ." By doing so, the court asserted the policy argument that copyright infringement on the Internet is rampant, and, if allowed to continue, will severely diminish economic incentives for intellectual innovation. ... Consequently, Technology Providers retaliated by developing software that will not fall within the parameters of the Napster decision. ... As a result, ISPs must indirectly undertake the burden of internalizing the social costs of user misconduct. ...

TEXT-1:
[*613]

Chris is a twenty-four year old security director for a major trucking corporation. One day, Chris borrows one of the company's trucks, and drives into town. One hundred of his closest friends follow him. Chris pulls up to Best Buy, where he aligns the loading ramp with the entrance. Chris and his friends all grab shopping carts, and they proceed to load their carts with every CD and DVD that they can get their hands on. After a couple of hours of shopping, Chris and his friends have loaded their carts with over 30,000 CDs and DVDs. The total retail value of their selections exceeds $ 500,000.00. They walk to the cash register, where a special manager is waiting to process the huge transaction. Chris shows the manager a list and says, "Somebody somewhere in the world has already bought one copy of everything we have today. Therefore, we don't have to pay anything." The manager looks at the list, and confirms that somebody, somewhere in the world, in fact, has purchased one copy of everything in the carts. He smiles, and motions them toward the door, but he demands no payment - ever.

As they leave, the manager says, "Thanks a lot guys. Come back and see us." Chris and his friends exchange smiles, and then they load the truck with the merchandise. They repeat this process at Circuit City, Blockbuster, and every other music and movie store in the city.

While this story seems ridiculous, it exemplifies exactly what some consumers expect when they go online. No one would expect to take over $ 500,000.00 of goods from a store without paying, while the manager smiles about it. However, consumers expect this same practice when they use digital file sharing software. Consumers use this software to strip the exclusive rights of reproduction and distribution from copyright owners.

While notable scholars have written extensively about digital intellectual property protection, their efforts fall short of creating a concrete, definite solution for copyright owners. Excellent as [*614] their analyses and conclusions may be, they carry little or no weight outside of the classroom. Although academia has substantially benefited from these works, copyright owners are left with the task of developing concrete solutions.

This article focuses on solving the problem of digital copyright infringement. Part I presents a continuum representation of copyright protection. Part II discusses limited liability for Internet service providers. Part III analyzes the music industry's struggle against peer-to-peer file sharing systems. Part IV discusses movement along the continuum and its effects. Part V analyzes the need for amending the Copyright Act. Part VI presents suggested legislation as well as the suggested plan for solving the problem of digital copyright infringement. Previous literary efforts against digital copyright infringement have erroneously focused on regaining copyright owners' exclusive rights to reproduction and distribution. This article presents the needed solution by presenting a new method of thinking: the true goal for copyright owners is to regain the lost value of their reproductive and distributive rights. Using this dynamic approach, this article picks up where previous scholars have left off, and provides the concrete, definite solution that copyright owners so desperately seek. Ironically, as the solution here demonstrates, the only way to regain the lost value of copyright owners' reproductive and distributive rights is to protect consumers from themselves.

I. Continuum Representation of the Bundle of Rights

Ownership of a copyright does not vest in the owner an absolute right of ownership; instead, a copyright is a bundle of rights. n1 The question then becomes: how much of the bundle does the copyright owner receive? Conceptually, the bundle can be easily demonstrated on a rather basic continuum:



[tdip1,m'A',ql [tcg0,m21.,qc,vu1 [tcg0,m'B',ql,vu1] AB

On this continuum, Point A represents the point where the entire bundle of rights resides in the commons; i.e. copyright owners own nothing. Point B represents the point where the entire bundle of rights resides in the copyright owner. Consequently, the major question regarding copyright protection is how far along the continuum to the right does the law exist?

[*615] The laws of the United States have typically favored a greater portion of the bundle of rights in copyright owners. Under the Copyright Act, copyright owners have exclusive rights to reproduction, derivative works, distribution, public display, and public performance. n2 Anyone who violates these exclusive rights commits direct infringement. n3 With regard to online entities, contributory liability will attach if a party knows, or reasonably should know, of infringing activities occurring on the party's website, and the party materially contributes to the infringement. n4 Vicarious liability will attach if a party has the right and ability to control infringing activities. n5 In addition to direct infringement, contributory liability, and vicarious liability, users are afforded a substantial number of fair use defenses. n6 The aim of this article, however, is not to analyze the vast intricacies of copyright law.

Thus, a general summary of the Copyright Act is sufficient. n7 Therefore, the continuum for U.S. law is the following:



[tdip1,m'A',ql [tcg0,m11.5,qc,vu1 [tcg0,m'C',ql,vu1 [tcg0,m12.5,qc,vu1 [tcg0,m'B',ql,vu1] A CB

Here, Point C represents the point where U.S. law distributes the bundle of rights. U.S. law favors a greater bundle of the rights to copyright owners, and Point C lies right of center on the continuum. The distance from Point A to Point C represents the exclusive rights vested in copyright owners by the law. The distance from Point C to Point B represents the fair use provisions that the law allots to consumers.

Point C is the desired scope of copyright protection. It affords copyright owners a large portion of the bundle of rights, enabling them to significantly profit from their works. This profitability enhances copyright owners' incentives to create new works. At the same time, a substantial minority of the bundle of rights [*616] resides in the commons, and provides fair uses of copyrighted materials. From an economic perspective, Point C represents the equilibrium point of quality of copyrighted works. Consumers demand a certain amount of copyrighted works at a certain quality. Consumers will pay a certain price for the copyrighted works that they demand. Likewise, copyright owners create and provide a certain number of works at a certain quality. Copyright owners expect a certain amount of revenue for providing the works. Consequently, the continuum represents a basic supply and demand schedule.

Point C is the equilibrium point where the supply and demand schedules intersect. Through 200 years of market forces and government regulation, the copyrighted material market naturally corrected itself to Point C. At Point C, consumers receive the maximum quality of works for the minimum price that they wish to pay, and they enjoy significant amounts of fair use. Conversely, copyright owners receive maximum compensation for the minimal effort that they wish to assert, and they enjoy government protection of their exclusive rights. Movement of Point C, like movement of price on a supply and demand schedule, creates deadweight loss. The deadweight loss can come in a number of guises: higher prices for less quality, more quality for less supply, and increased transactional costs, to name a few. As discussed below, copyright owners are able to, and will, pass on this deadweight loss to consumers.

No point on the continuum, except for A and B, remains static. The amount of copyright protection granted to owners moves along the continuum in response to various forces. Thus, the Internet presents a major problem for copyright owners: the Internet is an extremely effective tool for consumers to force Point C further left along the continuum.

A. Pressure on the Continuum From Public Norms

As with anything else in a market economy, one of the key forces affecting the amount of copyright protection afforded to copyright owners is the power of the consumer. Consumers, synonymous with the public, act in accordance with public norms. n8 Public norms are rooted in rather humorous concepts. For example, [*617] Professor Robert Chapman has questioned the exuberance that students demonstrate when classes are cancelled. n9 He comments that education is the only market in which consumers are delighted to receive less value for the same money. He explains further with a hypothetical: consider the amount of money spent for tuition here. The service provided is education; yet, once a professor cancels a few classes, nearly 10% of that service is lost. However, students are overjoyed to pay the same money for 10% less of a product. If Coca-Cola offered to sell you 10% less Coke for the same price, would you be delighted to accept?

While Professor Chapman's observation may be a little extreme (everyone loves a break from class), it is based on the humorous roots of public norms. The norms, as prescribed by consumers in regard to copyrighted materials, can be easily summarized: we want full access to everything for free. Moreover, consumers expect free access to everything on the Internet. Why is this so humorous? In the "real world", we all follow the maxim that there is no such thing as a free lunch. We know that we have to pay something for everything. We do not expect to take anything we want without a second thought toward actually paying for it (some consumers do, but they are arrested for theft). However, when we go online, we suddenly expect to take whatever we want absolutely free.

In addition to consumers, a class of the public exists (referred to throughout as "Technology Providers"), who provides consumers with the necessary technology to infringe copyrighted works. Technology Providers share the same beliefs as consumers that everything should be free, but they also possess the requisite skills to make everything available to consumers. Technology Providers are ready, willing, and able to crack protective encryptions, to design software to easily copy and distribute copyrighted works, and to make these technologies available to millions of users at a nominal cost. The main problem with Technology Providers is that they are not motivated by financial gains. Technology Providers derive pleasure simply from beating protective systems. Their primary goal is to deliver their technologies to consumers absolutely free. Because the Internet allows Technology [*618] Providers to distribute their technologies to millions of consumers at a nominal cost, Technology Providers present an inherently dangerous threat to copyright owners.

Consumers and Technology Providers want to force Point C on the continuum to Point A, as they desire the entire bundle of rights to reside in the commons. Therefore, the desires of consumers and Technology Providers add a component to the continuum, showing forces pulling on Point C that look like this:



[tdg1m,m'A',qc [tcg0,m14.6,qc,vu1 [tcg0,m'C',qc,vu1 [tcg0,m6.6,qc,vu1 [tcg0,m'B',qc,vu1 [tcg0,mp1,ql] ACB <arr lf><arr lf><arr lf><arr lf>Consumers
<arr lf><arr lf>Technology Providers


The concept of consumers wanting the entire bundle of rights to reside in the commons is not new. The Internet now serves as a powerful tool for consumers and Technology Providers to accomplish their goals, as demonstrated below with Internet service providers and peer-to-peer file sharing networks.

B. Pressure on the Continuum from Copyright Owners and the Government

Copyright owners naturally want the entire bundle of rights. Copyright owners want Point C to sit right on Point B. They want the absolute right to their copyrighted works, and they want absolute protection from the government. Along with copyright owners, although to a much lesser extent, the government desires a majority of the bundle of rights to reside in copyright owners. The government wants Point C to remain static (i.e., maintain the equilibrium point), but it will have to place rightward pressures on Point C to counter the leftward pressures from consumers and Technology Providers. In other words, the government will have to place rightward pressures on Point C to keep Point C in the same place. The danger to copyright owners is twofold: first, consumers greatly outnumber copyright owners, so the power of the consumer force is greater than the power of the copyright owner force. Second, while the government is aligned with the interests of copyright owners, the government falls short of being a true ally. Adding these forces, the complete continuum is clear:



[tdg1m,m'A',qc [tcg0,m14.6,qc,vu1 [tcg0,m'C',qc,vu1 [tcg0,m6.6,qc,vu1 [tcg0,m'B',qc,vu1 [tcg0,mp1,ql] ACB [tn2,3]<arr lf><arr lf><arr lf><arr lf>ConsumersCopyright owners<arr rt><arr rt> [tn2,3]<arr lf><arr lf>Technology ProvidersGovernment<arr rt>[sp3.4] [*619]

As can be seen from the continuum, the forces exerted by consumers and Technology Providers greatly outweigh the forces exerted by copyright owners and the government. Therefore, the net effect of these forces is to pull point C to the left along the continuum. In other words, the value of rights in a copyright shift from copyright owners to the commons.

II. Increased Protection for Internet Service Providers

An Internet service provider ("ISP") is a company or corporation that provides users with access to connect to the Internet. n10 ISPs serve as gatekeepers for individual users to the vast number of businesses and institutions on the Internet. n11 The number of Internet users worldwide is growing at a substantial rate. n12 From 1990 to 1997, the number of Internet users grew from one million to seventy million, and the numbers are progressively increasing. n13 The growth rate is so incredible that it is estimated that international commerce on the Internet may surpass three trillion dollars by 2006. n14

In the face of this tremendous growth, courts are engaged in a burdensome struggle to apply traditional copyright law to the digital world. n15 Digital technology creates confusion in what was once basic copyright law. n16 Now it is often difficult to ascertain where and when a copyright infringement has occurred, and exactly who has committed the infringement. n17 Due to the relative anonymity of Internet users, detecting individual infringers will be so costly as to not be practical. n18 Copyright law was developed [*620] for print media, and was expanded for performances and broadcasts. n19 Digital technology, specifically the advent of the Internet as the new dominant medium, presents serious problems for balancing the rights of copyright owners and the limitations of copyrights. n20

Congress passed the Digital Millennium Copyright Act (DMCA) in 1998 to set a standard for copyright protection on the Internet. n21 The DMCA serves as a compromise between ISPs and copyright owners to promote the technological advances of ISPs, while at the same time providing increased protection for copyright owners over the Internet. n22 The DMCA protects ISPs from liability for unknowingly transmitting or storing copyrighted material. n23 The DMCA provides safe harbors or immunities to ISPs for infringing actions from the ISPs' users. n24 In other words, ISPs are still liable for their direct infringement, but they cannot be held liable for contributory or vicarious infringement. n25 The safe harbors apply in four circumstances:



(1) The ISP acts merely as a conduit, unknowingly transferring infringing materials;

(2) The ISP temporarily stores infringing materials for the users' convenience;

(3) The ISP acts as storage for infringing material, except when "the ISP knows or should know, or financially benefits from, the infringing material"; or

(4) The ISP uses information location tools ("ILTs"), such as hyperlinks, to find infringing materials unless the ISP has actual knowledge or received notice of the infringing materials. n26



Furthermore, the DMCA provides a notice and takedown procedure for ISPs to remove infringing materials once the ISP acquires [*621] knowledge of them. n27 "On notification by a rightholder of infringing material or activity, an ISP must expeditiously remove or disable access to the infringing material or activity." n28

Clearly, the DMCA prescribes cumbersome measures to secure contributory or vicarious copyright infringement against an ISP. n29 Rather than a full-scale exemption from liability, the DMCA serves, at best, as a limitation on liability for ISPs. n30 As a matter of policy, the DMCA refuses to hold ISPs responsible for the colossal amount of data flowing through its network. n31 However, when the ISP selects content or acquires knowledge of infringements, liability may be assessed. n32 By doing so, the DMCA seeks to guard both the rights of copyright owners and ISPs. n33 How effective is the DMCA in striking a balance between the rights of content owners and the interests of ISPs? Although still in its infancy, it appears that the DMCA has developed the appropriate solution. In the copyright owner/copyright infringer equation, the ISP is the "middleman." Infringers accomplish their tasks using the forum created by the ISP. While ISPs may provide infringers with access to infringe copyrighted works, the goal of an ISP is not to infringe copyrighted works. The goal of an ISP is to provide Internet access and to provide the millions of Internet users with an adequate forum for effective communication. n34 In this sense, ISPs are not acting to attack copyright owners. By recognizing this dynamic, the DMCA does not attempt to pit copyright owners in an ongoing battle against ISPs. Rather, copyright owners work [*622] with ISPs to identify infringers and to remove material that is infringing copyrighted works. n35

When the very basics of intellectual property protection are taught in undergraduate curricula, students are taught the maxim that a copyright is only worth the owner's legal means of protecting it. The DMCA continues to place this burden on copyright owners. Copyright owners have the initial burden of identifying infringing materials and then notifying the ISP of the violation. n36 If ISPs had this burden, the creativity of services offered would be greatly hindered, and the cost of providing Internet access would be greatly increased. n37 These costs would be passed on to all Internet users, for ISPs would certainly charge substantially greater fees to users for Internet access. ISPs would have to charge greater fees to cover potential liability.

Copyright owners should be wary of these emerging standards. The Internet provides infringers with new tools to easily infringe copyrighted materials. n38 Copyright owners will be responsible for identifying infringing materials. n39 Copyright owners will have to give ISPs notice and take an active role in the removal of infringing materials. n40 Consequently, along with the protections afforded to copyright owners, these owners will also have the increased responsibility of policing their rights on the Internet.

Copyright owners must realize that the emerging policy is to favor increased incentives for ISPs to make technological [*623] advances in their services provided. n41 This policy will be accomplished by contracting contributory liability for ISPs. The next battle for copyright owners is against technologies designed primarily for the purpose of copyright infringement, such as peer-to-peer file sharing systems. Against these technologies, the policy will shift to favor increased copyright protection. This policy will be accomplished by expanding contributory liability against these new technologies.

III. The Music Industry's Struggle Against Peer-to-Peer File Sharing Systems

A peer-to-peer network, or file sharing system ("P2P"), provides a revolutionary means for copyright infringers to achieve their tasks. n42 By digitizing copyrighted works, these works can be distributed across the globe via the Internet. n43 Digital contents, primarily music on compact discs ("CDs") and movies on digital versatile discs ("DVDs"), are being widely distributed over the Internet by utilizing downloading or streaming methods. n44

Music can easily be converted from a CD to individual computer file ("MP3") format. n45 An Internet user can obtain the applicable software for free from a number of sources, and can then use the software to copy music from the CD to MP3 format. n46 MP3s are individual computer files with compressed recordings of music, which require minimal memory on a computer. n47 Once in MP3 format, the music can easily be uploaded onto Napster, which is available on the Internet. n48 Once on the Internet, the MP3 can be downloaded by millions of users with a negligible loss in sound [*624] quality. n49 In essence, this process replaces millions of sales with just one purchase - the initial CD.

Typically, to distribute MP3 files, "Internet users must upload contents to a server." n50 The server stores the contents, and allows users to browse or download the contents by means of File Transfer Protocol ("FTP") or Hypertext Transfer Protocol ("HTTP"). n51 However, P2P systems allow "one Internet user to directly access another individual user's hard drive and download any files that are offered for sharing without relying on a particular central server for storage." n52 Unlike client-server designs, where a few computers function primarily as servers, a P2P system allots each individual computer equivalent capabilities and responsibilities by maintaining both distribution functions and receiving functions. n53

A. P2Ps in the United States: A & M Records, Inc. v. Napster, Inc. n54

Napster operated a P2P that allowed users to share and trade MP3 files at no cost. n55 MP3 files were essential to Napster's success; earlier digital music files were so large that their transfer over the Internet was cumbersome and ineffective. n56 Under Napster's system, a user would send a request to the Napster server, and the server would link the searching computer with the computer holding the desired file. n57 After the two computers linked, the desired file or files would be directly downloaded from the host computer to the requesting computer. n58 In essence, the P2P system designed by Napster allowed users to: "(1) make MP3 music files stored on individual computer hard drives available for copying [*625] by other Napster users; (2) search for MP3 music files stored on other users' computers; and (3) transfer exact copies of the contents... from one computer to another via the Internet." n59

The design of the Napster system creates a huge problem in implicating liability to Napster. Although all file information is sent to an immediate server, "the copyrighted works are never copied or transferred to the Napster server." n60 Because Napster's P2P technology allows "direct file sharing between individual users without relying on a central server" for the actual infringement, "the direct infringement occurs at the level of the individual." n61 Although Napster provides individuals with the effective means to make digital duplicates of copyrighted works, Napster itself never actually infringes the copyrighted works. n62 None of Napster's actions technically constitute a direct infringement under the Copyright Act because the Napster server never actually copies or distributes MP3 files. n63

By delivering copied music to users, Napster strips artists of compensation for their works since users are highly unlikely to purchase an album after receiving a free copy. n64 It is estimated that up to 750 million tracks were illegally downloaded in 1999, and that the music industry consistently sustains annual losses of $ 300 million due to piracy. n65 Also, it is estimated that if it had not been hampered by an onslaught of civil suits, Napster alone could have had some "75 million users by the end of 2000." n66 Napster's unbridled success resides in the fact that musical recordings exhibit the two economic traits of non-excludability and non-rivalrous consumption. n67 Non-excludability means that once a recording is distributed, those who own a copy can easily duplicate it and send it to others. n68 Non-rivalrous competition means that [*626] the same recording can be enjoyed by an infinite number of users without a diminishment in quality for each user. n69

On February 12, 2001, the United States Court of Appeals for the Ninth Circuit set forth an in-depth analysis of Napster's liability. n70 The court found that Napster was engaged in contributory infringement because Napster had knowledge of its users' infringing activity. n71 Furthermore, because Napster provides the "site and facilities" for direct infringement, Napster materially contributes to the infringing activity. n72 The court also found Napster liable for vicarious infringement because Napster failed to exercise its right and ability to remove material from its server and to eliminate the infringing activities of the users. n73 The court's modified injunction held Napster liable "only to the extent that Napster... receives reasonable knowledge of specific infringing files ... ; knows or should know that such files are available on the Napster system; and ... fails to act to prevent viral distribution of the works ... ." n74 By doing so, the court asserted the policy argument that copyright infringement on the Internet is rampant, and, if allowed to continue, will severely diminish economic incentives for intellectual innovation. n75

Even though the court established contributory and vicarious liability against Napster, the case was a far cry from victory for the record industry. n76 Before Napster incurred the duty to police its server for infringing activities, the plaintiffs had to provide notice to Napster of available copyrighted works. n77 The latest appeal in the Napster dispute was decided in late March 2002, [*627] and the burden on the plaintiffs is evident. n78 The plaintiffs' appeal challenged the notice requirement, demanding that Napster search for and block all copyrighted files, not just the ones that the plaintiffs have provided to Napster. n79 However, the court clearly reaffirmed its holding that Napster's duty to remove material from the server is triggered only upon notice by the plaintiffs of copyrighted works and files available on the Napster system. n80 Only after months of noncompliance with the preliminary injunction did the court finally force Napster to shutdown. n81

What have the plaintiffs really won against Napster? After more than two years of litigation solely on preliminary injunctions, the plaintiffs basically have earned the right to implement Napster's police powers. n82 Furthermore, the plaintiffs did not effectively force a shutdown of Napster until months of Napster's noncompliance with the preliminary injunction had passed. n83 Bertelsmann, a German media corporation, who was one of the plaintiffs against Napster, is taking a unique approach to make the best of the situation. n84 Recognizing Napster's technology as the way of the future, Bertelsmann has dropped its lawsuit in exchange for the right to purchase Napster stock. n85 This new alliance will adapt the Napster system to allow members to pay a monthly fee (i.e., a licensing fee) for access to the entire BMG catalogue. n86 Bertelsmann is getting an early start, realizing that there is more to Napster than "free riding on the recording industry's content." n87 The reality is that the recording industry needs a system like Napster to fully exploit the economic potential of the Internet. n88 By utilizing Napster's system, the recording industry can readily ascertain a horde of valuable marketing information [*628] about the listening habits of users as well as instant access to millions of users. n89

B. Copyright Liability Beyond Napster: Decentralized P2Ps

Napster's system is a centralized P2P network, which relies on a central server, n90 but decentralized P2P networks do not require the use of a central server. n91 The success of Napster ignited the development of an onslaught of decentralized P2Ps, such as Gnutella, LimeWire, and Morpheus. n92 Decentralized P2Ps only require two users to contact one another using software programs readily available for free on the Internet. n93 The query process and viewing of results look extraordinarily similar to Napster, but the primary difference is that no central server is involved. n94 Without a central server, decentralized P2Ps have absolutely no means to filter or block infringing activities from users. n95

While centralized P2P networks are likely to be held liable under the precedent established by the Napster dispute, decentralized P2P networks probably will not be affected. n96 Holding these networks liable for contributory infringement will be extremely difficult "because ... there is usually no way of 'knowing' when infringement occurs ... and ... there are doubts as to whether merely developing and providing software amounts to 'material contribution.'" n97 Furthermore, vicarious liability may not apply because decentralized networks typically "do not have the right or the ability to supervise or police users' activities, and ... they do not charge any fees nor [sic] keep any userbase." n98 Moreover, even if decentralized P2P networks are found liable, they may invoke the defense established in Sony Corporation of America v. Universal City Studios, Inc. n99 This defense is available [*629] to decentralized networks because even if they are aware of infringing use, they generally have no means to prevent the uses. n100

In 2001, plaintiffs, comprised of over thirty music and film studios, filed the first suit against decentralized P2Ps. n101 The plaintiffs are attacking three decentralized P2Ps: MusicCity.com (utilizing the Morpheus software), Gorkster, and Consumer Empowerment B.V. n102 The plaintiffs are alleging contributory and vicarious liability for copyright infringement, similar to the claims against Napster. n103

C. The Online Solution for the Record Industry

Basically, the record industry is taking a non-economic, inefficient approach to the P2P problem. The plaintiffs seem concerned only with protection of their copyright rights, with a blatant disregard for the extensive costs involved. Their first problem is seeking civil liability against Napster and its descendants. The massive costs involved in obtaining civil judgments, coupled with the fact that it is unlikely that liable parties have sufficient assets to pay these lucrative judgments, defeat the entire purpose of filing civil suits. n104 Rather, the record industry should focus on imposing criminal liability under the DMCA against P2Ps. n105 [*630] Criminal liability is the only way to strip Napster and its disciples of the massive incentive to engage in copyright pirating software. n106 The threat of criminal liability should eliminate the emergence of future P2Ps. n107

Then, following the lead of Bertelsmann, the record industry should offer music online to reap the benefits of Internet commerce (the Online Solution). n108 As high-speed Internet access quickly gains popularity, approximately 100 million users will probably be downloading MP3 files within the next year or two. n109 Under the Online Solution, users should be charged an annual fee of twenty dollars (or smaller monthly fees) for unlimited downloads. n110 By doing so, the record industry will realize $ 1.34 billion of annual Internet sales, n111 as opposed to the current $ 300 million of annual losses due to Internet piracy. n112 The Online Solution will also alleviate the pains and costs of monitoring P2Ps for infringing materials.

Bertelsmann has a huge advantage over the other record companies by recognizing an opportunity amid the Napster problem, and utilizing Napster's resources for a solution. n113 The record industry should learn a valuable lesson from the Napster dispute: consumers want to get music online. The Internet has become fundamental to modern living, as common as a television or telephone. Moreover, the Internet will only gain popularity with more users and faster connections. Distributing music online is the way [*631] of the future. Basically, the record industry has two options to implement: the first is the Online Solution, and develop new methods to deliver music to consumers. The second is to maintain physical distribution of music, and face limitless Napster-style battles in the future.

Finally, the record industry must adopt measures to protect systems implemented under the Online Solution. The only effective method of protection for the Online Solution is the utilization of trusted systems. n114 A trusted system will only allow users to perform activities allowed by the provider depending on fees paid. n115 For example, consider the BMG system that will provide the entire BMG catalog online. n116 Suppose the BMG system requires consumers to pay a twenty dollar annual fee for unlimited downloads. If a consumer tries to download music without paying (or any other proscribed activity), the system will simply display an error message. n117 The true beauty of a trusted system, however, is the substantial encryption protection it offers. n118

An effective trusted system utilizes public key cryptography. n119 This type of cryptography involves a combination of public and private keys. n120 The private key remains available to only the trusted system provider, while public keys are made available to consumers. n121 "Anything encrypted in the public key can be decrypted by the private key," and vice versa. n122 A mathematical algorithm generates the two keys, n123 and the available protection is incredible. Standard levels of encryption use 128-bit encryption, which provides two to the 128th power (340,282,366,920,938,463,463,374,607,431,070,000,0 00) possible combinations. n124 However, if that is not enough, even stronger [*632] levels of encryption are available. n125 While public key encryption is not impossible to crack, calculating the exact algorithm is "analogized to finding a particular grain of sand in the Sahara Desert." n126

Public key encryption offers virtually absolute protection for the Online Solution. n127 Only the public key will be available to the public. n128 Also, public key encryption is an area where technology will help copyright owners. As technology progresses, the amount of bit encryption will inevitably increase, and public key encryptions will become essentially impossible to crack. Finally, record companies could realize another financial benefit from public key encryption by charging a nominal fee to obtain a public key. If public keys were sold for two dollars, for example, consumers would certainly be willing to pay, and it would generate an additional $ 200 million in industry-wide sales.

D. Feasibility of the Online Solution

All things being equal, the Online Solution will maximize the full potential of the DMCA, and serve as a security blanket to protect copyright owners from the savage cruelties of Internet copyright infringers. As with most facets of the law, however, all things are not equal. The major inequality at issue here is that decentralized P2Ps have already established an online oligopoly in the MP3 market. Consequently, the Online Solution is susceptible to a damaging flaw.

In order for the record industry to pursue the Online Solution, the industry must enter the MP3 market. n129 However, the decentralized P2P oligopoly serves as a major barrier to entry. n130 Decentralized P2Ps charge consumers a small monthly rate for unlimited downloads (comparable to the Online Solution). n131 Millions of consumers pay this small charge, and the oligopoly [*633] already generates significant revenues. n132 More importantly, the oligopoly will have at least a two-year head start on the record industry in the MP3 market before any record company enacts the Online Solution. Consequently, the oligopoly can effectively undercut any new competition. When the first legitimate record company opens its online service, the company will charge rates comparable to the oligopoly rates. The oligopoly will respond by reducing its rates. Consumers seek lower prices, and they will choose the oligopoly. The oligopoly will still maintain significant revenues, while the Online Solution will not generate profits. This undercutting strategy will choke out any new entrants into the fee-based MP3 market.

While the Online Solution mutually benefits copyright owners and consumers, the oligopoly can and will destroy the economic practicality of the Online Solution. Even though the Online Solution provides a price that favors consumers, most consumers will choose the lower oligopoly price when given the choice. Therefore, the market alone cannot correct this inequality created by digital piracy. Government regulation is necessary to make the Online Solution feasible. n133 The requisite government regulation is discussed in the final two sections of this article, but first we must analyze the economic effects of the DMCA and the Napster dispute.

IV. Movement Along the Continuum: the Effects of the DMCA and Napster

With a complete understanding of the DMCA and the Napster dispute, note their combined effect, as demonstrated on the copyright continuum below:

[*634]

[tdg1m,m'A',qc [tcg0,m11.,qc [tcg0,m'C",qc [tcg0,m3.,qc [tcg0,m'C',qc [tcg0,m6.,qc [tcg0,m'B',qc,vu1 [tcg0,mp1,ql] AC'CB [tn2,5]<arr lf><arr lf><arr lf><arr lf>ConsumersCopyright owners<arr rt><arr rt> [tn2,5]<arr lf><arr lf>Technology ProvidersGovernment<arr rt>[sp3.3]

Point C' represents the new point, where U.S. law now distributes the bundle of rights after the DMCA and the Napster dispute. How was Point C dragged to Point C'? Neither the DMCA nor the Napster dispute stripped copyright owners of any of their exclusive rights protected by the Copyright Act. n134 Likewise, consumers did not steal increased fair uses in the Napster dispute. n135 Rather, the shift occurred because of a cause-effect relationship created by digital piracy. The first effect, adverse to copyright owners, is that the law currently demands increased costs in the process of enforcing copyright rights. n136 The second effect, adverse to consumers, is two-prong: (1) copyright owners will most likely respond by increasing the costs of quality, and (2) consumers will be faced with increased transactional costs in selecting products. Before addressing these issues, we must first consider Professor Lessig's opinion that Point C' is situated to the right of Point C.

A. Debating the Movement Along the Continuum

Professor Lessig argues for the increased privatization of copyright law utilizing code. n137 Lessig is correct; his theory is essential for implementing the Online Solution proposed above. The use of public key encryption is an example of utilizing code to privatize copyright protection. n138 Because copyright owners possess the means to privatize their rights, and the law supports this privatization, n139 Lessig essentially concludes that Point C shifted to the [*635] right along the continuum. n140 However, Lessig's argument fails to identify the major market inequality that has developed, and fails to recognize that decentralized P2Ps have already established an effective oligopoly in the MP3 market. n141 As discussed above, the oligopoly can and will undercut any new market entrant seeking to pursue the Online Solution.

In terms of privatization, the oligopoly's barrier to entry will render privatization moot. n142 For privatization to work, consumers must utilize the record companies' services, n143 but the oligopoly's undercutting strategy will cause consumers to choose the oligopoly. n144 Therefore, consumers will not utilize the record companies' services. Code and the law may provide the means for privatization until the end of time, but privatization is useless without consumer participation. n145

While Lessig is correct that privatization can shift Point C rightward, this shift is impossible until government regulation can correct the market inequality. n146 Until regulation provides this market correction, copyright owners will face increased costs in enforcing copyright protection. n147 The effect is that copyright owners lose the value of their exclusive rights to reproduction and distribution. n148 Because of these increased costs, Point C shifts left to Point C'.

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B. Increased Costs for Copyright Enforcement

The DMCA and the Napster dispute have increased the costs of enforcing copyright protection. n149 Consider the DMCA, which provides limited liability for ISPs. n150 In the event of online copyright infringement, the ISP is the desired target for a copyright owner to retrieve the lost value of his copyright. n151 The ISP is easy to identify and easy to locate; but, most importantly, the ISP has the necessary funds to satisfy a judgment or a reasonable settlement. n152 However, the DMCA effectively shields ISPs from contributory and vicarious infringement. n153 Copyright owners will have to pursue individual consumers to get their remedies. n154 Consumers are harder to identify, harder to locate, and usually do not have the requisite funds to replace the lost value of the copyright. n155

The Napster dispute poses the same problems for copyright owners. For example, while Napster can be sued directly, it cannot come close to paying the massive judgment, which is surely to be awarded against it. n156 Even if Napster did have adequate funds, it would be years before copyright owners see the money. So, even with contributory and vicarious liability against Napster, copyright owners will have to pursue individual consumers to seek appropriate remedies. n157 Aside from the problems of consumers being difficult both to identify and to locate, each consumer accounts for only a small portion of the total losses. n158 To regain the lost value of their rights, copyright owners would have to sue [*637] millions of individual consumers. n159 The massive costs involved in seeking individual judgments against millions of consumers would defeat the purpose of protecting the value of copyrights.

C. Increased Costs for Consumers

At this point, consumers and Technology Providers might claim victory. However, the market will correct the inequalities generated by digital piracy. This correction will come in the form of increased prices for quality combined with diminished quality. Consumers and Technology Providers have forced Point C to Point C'; this shift is reflected on the supply and demand schedule. The demand schedule remains constant because consumers still demand the same quality at the same price. The supply schedule remains constant because copyright owners still demand the same revenues for quality work. The shift to Point C' represents an upward movement along the supply schedule because the oligopoly now provides additional sources of music (MP3s). This movement represents a change in quantity supplied, not a change in the supply schedule. The laws of economics require that such a change in quantity supplied mandates a price that exceeds the equilibrium point. A price above the equilibrium point creates deadweight loss, the difference between the actual price and the equilibrium point. Thus, the shift to Point C' creates deadweight loss, and consumers will bear the cost of this loss.

Copyright owners will regain the value of their rights in some form or fashion. In other words, copyright owners will transfer the costs of the deadweight loss to consumers. Consumers can expect to see increased prices for concert tickets, CDs, music videos, and other products and services. Additionally, consumers can expect to see diminished quality. With a loss in value of their rights, copyright owners will not work as hard. Remember, the supply and demand schedule reflects not only price and quantity, but also the quality provided. Copyright owners will diminish the quality of their work equivalent to the diminishment in the value of their works. At the end of the day, the market will force consumers to pay more money for less quality (like Chapman's example of 10% less Coke for the same price). n160

Additionally, consumers will suffer a long-term adverse effect. The music industry reduces selection costs for consumers. The [*638] music industry seeks out talented artists, writers, and producers. The industry serves as a filter to weed out the riffraff. Consumers can easily identify artists of exceedingly high or low quality (like trademark identification). Consumers witness a minimal selection cost because the music industry provides the service for them. Suppose for a moment that the law affords digital piracy absolute protection, and the music industry crumbles. Consumers will have to search P2P software for music. However, consumers will find phenomenal bands like Aerosmith or the Eagles, just as any local garage band that made an MP3. Consumers will have to spend significant amounts of additional time searching for high quality files. Consumers will bear the increased transactional costs in selecting quality music. Ironically, when considering the short-term and long-term market effects, consumers will suffer the most injury from the shift to Point C'.

V. First Things First: Amending the Copyright Act

The purpose of this article is to create a solution for digital copyright infringement in the entertainment industry (the "Plan"). The first objective of the Plan is to initiate a containment of available piracy software. While the DMCA takes aim against digital piracy, it fails to focus on individuals. n161 If anything is apparent from this article, it is that individuals infringe copyrighted works without using unique circumvention technology to accomplish their tasks. n162 To contain piracy software, we must prevent new technologies from emerging. Additionally, we must eliminate the means of Technology Providers, which permit wide distribution of new technologies to consumers. The only way to accomplish this is to criminalize software that carries the potential of mass distribution of copyrighted works. Essentially, this measure will strike at the fair use defense allocated to consumers. n163 Such a provision is justified, for consumers have abused their fair use privileges. Software like Napster, Gnutella, and others may have some legitimate fair use means, but that only clouds the issue. The real issue is that these software packages are designed to give consumers the ability to reproduce and distribute copyrighted works through only one worldwide sale of an album or movie.

[*639] Additionally, the new amendment will alleviate the inadequacy of prior legislation, n164 given the retaliation dynamic between copyright laws and the efforts of copyright infringers. For example, consider the liability of ISPs discussed above. n165 The creation of ISPs provided infringers with new methods of infringement. Consequently, the DMCA was passed in retaliation to these new methods of infringement. n166 Likewise with P2Ps, new laws must be developed in retaliation to determine the extent of P2P liability. n167 If the progress (or rather, the lack thereof) of the Napster dispute is any indicator, the retaliation against P2Ps will be hopelessly slow.

VI. Suggested Legislation: The Digital Fair Use Protection Act n168

That being said, I propose the Digital Fair Use Protection Act ("DFUPA"). The DFUPA will make any software that carries the potential for mass distribution and reproduction by consumers, except software legitimately utilized for internal business operations, illegal. Potential for mass distribution and reproduction will refer to any software that, by direct or indirect distribution from the software creator, allows more than fifty consumers to copy and distribute files. If the software is, or has ever been, offered on the Internet, a presumption will arise that the software is available to more than fifty consumers. The DFUPA follows the lead of the No Electronic Theft ("NET") Act. n169 The NET Act closed the loophole that absolved infringers from liability if they [*640] provided their services to consumers for free. n170 In addition, DFUPA will make any software that is denied registration by the Advanced Technology Division (discussed below) illegal.

It is imperative for the DFUPA to make software with the potential for mass distribution and reproduction ("potentiality standard") illegal. This standard will follow the concept of imposing strict liability for certain actions. n171 In the case of digital piracy, violations are so rampant that P2Ps have created a multi-million dollar business selling a product (music) that they do not even own. The Napster court could not rely on any precedent to establish a potentiality standard. Consequently, Technology Providers retaliated by developing software that will not fall within the parameters of the Napster decision. As it did not include the potentiality standard, the Napster opinion is all but useless in the battle against decentralized P2Ps. By establishing the potentiality standard, the DFUPA will provide a solution for the retaliation dynamic between copyright laws and the efforts of copyright infringers. The DFUPA will cover any new technology that emerges after decentralized P2Ps. This way, when Technology Providers develop the next Morpheus or Gnutella, they will not be able to legally distribute the software. The DFUPA will strip these new technologies of their ability to create market inequalities.

The DFUPA will strike an important balance to re-establish equilibrium in the market: mass piracy will be eliminated, but fair use provisions will receive effective protection. Decentralized P2P software, which Technology Providers distribute via the Internet, serve the purpose of mass piracy. When we get to the heart of the issue, Technology Providers want to provide the means for millions of consumers to infringe copyrighted works. If the Technology Providers truly had fair use intentions, they would have attempted to negotiate reasonable licensing arrangements with copyright owners. These Technology Providers created the means for the market inequalities. The DFUPA will remedy the inequality by criminalizing "bad" software and systems. The DFUPA will prohibit software and systems created by Technology Providers from causing mass digital infringement. Conversely, the DFUPA will still protect "good" software. The DFUPA allows consumers to develop legitimate file sharing systems. The DFUPA allows [*641] consumers to organize small file sharing systems to exchange files with a small number of friends. The DFUPA allows file sharing for legitimate business purposes. Essentially, the DFUPA promotes the benefits of fair use file sharing, while eliminating market inequalities, which are caused by Technology Providers with illegitimate motives.

The first offense of this section is a misdemeanor, carrying a $ 1,000 fine plus 500 hours of community service to be performed within one year. The second offense of the DFUPA is a felony, punishable by one year of imprisonment and a $ 10,000 fine, subject to future wage garnishment. These penalties will effectively provide disincentives for creation of copyright-piracy software.

The second section of DFUPA will make it a misdemeanor for a consumer to possess decentralized P2P software already available to consumers that violate the first section. This section will carry an effective date, thirty days after its passage, to give consumers adequate notice. By doing so, this provision will not violate consumers' constitutional rights. Consumers will have thirty days to erase the software from their hard drives. The first two offenses of this provision are misdemeanors, punishable by $ 500 fine and 100 hours of community service to be performed within one year. Third and subsequent violations are felony offenses, each punishable by one year of imprisonment and a $ 5,000 fine.

The third section of DFUPA will establish the Advanced Technology Division ("Division") of the Copyright Office. n172 All file sharing systems and software must be registered with the Division. The Division will have full authority to grant or deny registration to anyone based on the merits of the application. The purpose of the Division is to register all software and systems used for legitimate business or educational purposes, and to deny registration to potential digital piracy software and systems. Registration with the Division will carry a fee of $ 1,000, payable to the Division. The Division will use these funds to monitor use of registered systems. Each registration application must contain the names of all individuals who will use the software or system; each individual must sign the application, and agree to joint and several liability for all infringements committed by any user. While joint and several liability may seem harsh, it will serve as a safeguard to protect fair use. If consumers want to use file sharing [*642] systems and software for legitimate purposes, then they should not have any reason to infringe works. Furthermore, if these consumers have no intention to commit infringement, they should not have any problem accepting the liability. Moreover, imposing joint and several liability will encourage file sharing system and software users to police themselves for infringement. Finally, each registration application must provide the Division with sufficient means of monitoring use on the system or software, which may include giving the Division the private key to a trusted system, a password, or special user access.

Any system or software denied registration will be considered per se illegal to use. Anyone who uses a system or software denied registration by the Division will commit a felony subject to one year of imprisonment and a $ 10,000 fine. Anyone who uses a system or software without applying to the Division will commit a misdemeanor for the first offense, punishable by a $ 5,000 fine. All subsequent violations of the same are felony offenses, punishable by one year of imprisonment and a $ 10,000 fine.

A. Effects of the DFUPA on Consumers

Many consumers will become outraged once they hear of the DFUPA. However, a closer analysis will reveal that the DFUPA will offer sufficient protection for copyright owners and still provide adequate fair uses for consumers. The DFUPA will secure fair use provisions because consumers will still be free to make private copies. The DFUPA will not prohibit CD burners or other personal copying devices. Consumers are free to use these devices to make copies. In other words, consumers are still able to make private copies without stripping copyright owners of any significant value from their copyrights. Consumers are also free to develop legitimate file sharing systems and software. If consumers have legitimate intentions for using file sharing systems and software, they should have no problem registering with the Division. The DFUPA will allow consumers to maximize the full potential of legitimate uses of file sharing systems and software. The DFUPA will only take from consumers the ability to make mass copies and distributions of copyrighted works. The DFUPA will remove the potential for Technology Providers to take advantage of fair use provisions, thereby creating market inequalities. The result is that fair use remains protected for consumers to enjoy.

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B. Regulation to Attain the Equilibrium Point

The analysis of this article has focused on the current problem of the Internet providing fast, effective means for consumers to infringe copyrighted materials by violating the exclusive copyright protections of reproduction and distribution. As demonstrated with the above cases, primarily the Napster dispute, copyright owners have sought traditional remedies to reinstate their exclusive rights of reproduction and distribution. Whether they are a matter of social norms or mere practicality, these efforts have failed. Therefore, this article proposes a new method of thinking for copyright owners; the desired result is not to have the exclusive rights of reproduction and distribution, but rather to attain the value of these rights. If anything can be learned from the above mentioned cases and the upcoming decentralized P2P cases, it should be clear that the law simply has not afforded copyright owners the full protection of their reproductive and distributive rights. However, the law can and should grant copyright owners the value of these rights. The Plan is fairly simple when compared to the advanced issues facing the modern copyright owner.

C. Suggested Senate Oversight Committee n173

The plan starts with a new committee on digital copyright protection ("Committee"). The Committee will consist of five members of the United States Senate. The first duty of the Committee is to determine the dollar value of sales lost per annum by each of the music and movie industries. The task will prove cumbersome, as different parties with different allegiances will provide differing results. Along with testimony from the Recording Industry Association of America ("RIAA") and the Motion Picture Association ("MPA"), the Committee must also consider testimony from "Napster-friendly" groups, n174 who will certainly make themselves readily available to the Committee. Additionally, this task will demand annual re-evaluation of financial reports and the testimony of industry and market experts. As will be discussed in subsequent [*644] sections, determination of these figures is crucial to implement the Plan.

The second duty of the Committee is to direct disbursements from the Entertainment Copyright Protection Association, Inc., to individual companies within the music and movie industries. Acquiring the necessary information for this direction is discussed below. The task is rather mundane, but it removes the potential for abuse from the Entertainment Copyright Protection Association, Inc.

D. The Entertainment Copyright Protection Association, Inc.

The music and movie industries will form a not-for-profit corporation, the Entertainment Copyright Protection Association, Inc. ("Corporation"). The Corporation will consist of a three-member board of directors: two directors from the RIAA and one director from the MPA. n175 If either the RIAA or MPA cannot select a director, the Committee will appoint directors as needed. The Corporation will serve three primary purposes. The first purpose is to create a checking account to deposit royalty payments made to the Corporation from ISPs. From this account, the Corporation will disburse the payments, as directed by the Committee.

The Corporation's second purpose is to research and develop the means to disengage decentralized P2P software already in the market. Once developed, the Corporation must share these means with every company in the music and movie industries. By pooling the resources of the RIAA and MPA, a practical solution should be developed within a year. The best solution is to create an Internet worm or virus ("worm") to erase or disable only the illegal software. n176 The Corporation should seek and employ "technology mercenaries" to develop the worm. n177 For the right [*645] price, the Corporation can persuade some Technology Providers to assist in the Corporation's cause. It would behoove the Corporation to turn adversaries into allies and make technology work for copyright owners.

A key problem with this solution is the worm will violate consumers' constitutional rights. However, the Corporation can alleviate this problem. The worm will perform its work at a fast pace, as we have all seen with previous worms and viruses. n178 It will take a significant amount of time before consumers can mount a constitutional charge against the Corporation. By the time consumers can file the claim, the DFUPA will have criminalized the damaged software. Consequently, the only harm consumers will have suffered is the loss of illegal software. Essentially, consumers will have suffered no legal harm that could be remedied, and the Corporation can dismiss the claim as moot. n179

The third purpose of the Corporation is to establish the Fair Use Protection Fund ("Fund"). The Corporation will use the Fund to launch a marketing campaign to educate consumers about the digital piracy problem. n180 While the Fund will likely achieve limited success, copyright owners need to educate consumers about digital piracy. Consumers need to realize that they ultimately suffer the most harm and bear the greatest burden of costs of digital piracy. With a better understanding of the costs involved, consumers may not openly embrace the next technology that emerges after decentralized P2Ps.

E. Royalty Tax Placed on ISPs

Royalty payments are a staple to regaining the value of copyright distributive and reproductive rights. In August 2001, radio broadcasters that streamed AM/FM broadcasts over the Internet were forced to pay royalties for use of copyrighted materials. n181 While the case is still working its way through the appellate process, [*646] royalty payments are now mandated for online streaming. n182 On June 26, 2000, the MPA sued RecordTV.com for recording movies and streaming them online without permission. n183 The two parties reached a $ 50,000 settlement on April 17, 2001, and RecordTV.com discontinued its practice of streaming copyrighted works without the MPA's permission. n184

Consumers are the cause of digital copyright infringement. ISPs provide consumers with the means to infringe, but receive great protection from the DMCA. The consensus is that ISPs are not the primary wrongdoers, and they should not be assigned the burden of internalizing the social costs of user misconduct. n185 While this observation is correct, ISPs do indirectly cause online copyright infringement by providing infringers with the means to perform their social wrongs. As a result, ISPs must indirectly undertake the burden of internalizing the social costs of user misconduct. Consequently, a copyright royalty tax ("Tax") will be placed upon all ISPs. n186 The tax will consist of a one-dollar monthly charge for each subscriber. The Tax will function as a bare minimum cost to each consumer, and yet it will generate $ 600 million dollars annually. n187 ISPs will pay the proceeds of the Tax to the Corporation on a monthly basis.

F. Disbursing the Proceeds from the Tax

The Plan directs the Corporation to disburse proceeds from the Tax in accordance with directions from the Committee. This article will analyze the procedures of the Plan through an example. Assume the following set of facts. The Committee determines that [*647] the music industry loses $ 300 million and the movie industry loses $ 200 million per annum to digital infringement. The Corporation has received payments of $ 600 million in the ISP account.

1. The Initial Disbursement From the Corporation

The Committee will now direct the Corporation to distribute the funds in the ISP royalty account. The Corporation will disburse $ 300 million to the companies in the music industry, based on a pro rata share of each company's percentage of industry sales. Likewise, the Corporation will distribute $ 200 million to the companies in the movie industry, based on a pro rata share of each company's percentage of industry sales. In this example, there is a $ 100 million surplus. From this surplus, the Committee will direct the Corporation to pay all its outstanding salaries and expenses. The Corporation will utilize any further surplus for researching and developing means of disabling illegal software. Additionally, this surplus will finance the Fund.

In the event of a deficit where proceeds from the Tax are inadequate to pay the industries, the Corporation will distribute the proceeds on a pro rata share. For example, assume that the Committee determines that the music industry loses $ 400 million and that the movie industry loses $ 300 million to digital infringement. In this example, there is a $ 100 million deficit. The Corporation will allocate the $ 600 million on a pro rata basis according to the Committee's directions. The Corporation will allocate $ 342.86 million (four-sevenths of the Tax proceeds) to the music industry and $ 257.14 million (three-sevenths of the Tax proceeds) to the movie industry. Then the funds are disbursed to each company in each industry, based on a pro rata share of each company's percentage of industry sales.

2. The Disbursement From Individual Companies

From this point, each company must distribute its share of the Tax to artists, writers, etc., based on a pro rata share of the total royalty payments from its financial records, plus a two-percent fee to cover extra record keeping expenses. To illustrate, suppose Music Company A ("Company"), after analyzing its financial records, pays ten-percent of gross sales to royalty payments to its artists and writers. Also, suppose Company's share of the Tax is $ 10 million. Company keeps $ 9.2 million (their normal ninety-percent plus two-percent costs fee) and must pay the remaining $ 800,000 to royalty payees. Company then looks at total royalty [*648] payments Company paid that year. Then Company distributes the $ 800,000 on a pro rata share to its royalty payees, based on their respective royalty payments throughout the year.

3. Required Accounting Measures

For the Plan to work, the RIAA, MPA, and every company within the music and movie industries must maintain accurate accounting measures. The RIAA and MPA must provide the Committee with the exact pro rata share of industry sales that each company within the industry accumulates. This way, the Committee will accurately direct disbursement of the Tax from the Corporation. Each company must maintain accurate accounting on three figures: (1) percentage of gross sales paid to royalties; (2) total royalties paid; and (3) each royalty payee's pro rata share of royalty payments. As the individual companies have a greater accounting burden, they receive the bonus two-percent from the Tax.

G. Effects of the Plan

The Plan serves five distinctive goals. The first is that copyright owners receive, as fairly as possible, the value of their exclusive rights to reproduction and distribution. While the Plan is not perfect, copyright owners will recover the majority of their lost royalties amid the onslaught of digital infringement. Second, consumers bear the cost of the Plan because consumers are responsible for digital infringement. The cost is nominal to each consumer, but it generates sufficient revenues to retain the value of copyrighted works. Third, the Plan greatly simplifies the litigation involved in digital copyright infringement. Legal actions under the Plan will consist of basic breach of contract or breach of fiduciary duty claims among the companies within the music and movie industries, instead of complex litigation concerning contributory and vicarious liability over the Internet. Fourth, the Plan preserves fair use for consumers by re-establishing the equilibrium point on the supply and demand schedule. Finally, the Plan utilizes criminal liability to eradicate the oligopoly's market control, and allows the music industry to effectively pursue the Online Solution. Effective implementation of the Plan will re-establish Point C as the equilibrium point, and cure the market inequalities created by online copyright infringement. Fair use provisions will survive, and consumers will avoid the costly measures of paying for deadweight loss that they create.

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VII. Conclusion

Online copyright infringement by consumers has spurred years of litigation and hundreds of millions of dollars in legal expenses. Lawmakers and legal scholars have struggled to find an answer to this complex problem. While brilliant theories and publications have resulted, copyright owners have been left without a concrete solution. By focusing on the value of reproductive and distributive rights, rather than the rights themselves, the Plan gives copyright owners the solution that they so desperately need. The true answer lies in a combined analysis of legal and economic theories. While digital infringement grants consumers a short-term gain, the long-term effects will severely injure consumers. In order to protect copyright owners, to lower prices for consumers, and to maintain incentives for quality works, government regulation is required to protect consumers from themselves.

Malicious Intent
September 30th, 2003, 01:27 PM
I'm not going to lie - I skipped to the conclusion.
Many people who make music say they do so because that is what they love to do. People will forever be making music, the only ones lost should be those trying to make their millions. Bands should stand on their own two feet, make a living from things that can't be copied, like concerts and CD sales to those who want to support their favourite band.
Only time would tell what would happen if p2p was made legal. I have placed this article into my favourites for further analysis when I have lots more time. Hopefully it explains why they think quality works will be truely lost.
I also want to read the ISP tax bit. I'm not sure how this would work as not everyone wants to use the internet for p2p. I'd be annoyed if I had to pay the RIAA for a service I don't use, but it is a suggestion that often comes up.

Lucian
September 30th, 2003, 01:27 PM
First of all, in capitalism the demand should control the supply, the supply side should never control the demand.

This means if consumers don't want to pay $15 for CDs anymore, you get a new business model, you adapt to the consumer, you adapt to the demand.

Right now consumers want an easy to use quick and powerful P2P client, alot of us are willing to pay $5-10 a month for an audio galaxy or napster style client which hosts files on secure reliable servers. P2P does have its problems in terms of downloading quality files and if I could download studio quality raw audio or CD quality flac files or anything else I choose, I'd begin to have reasons to think about paying for P2P.

P2P is very profitable, theres a million ways to make people pay for million, the problem here is theres no way to make people buy CDs again. Face the facts, we dont want CDs anymore, we want something better, either adapt or die, thats capitalism, corporate welfare is no capitalism.

Kazaa and other companies will take your place, Kazaa is profitable, if it werent profitable they would not have started a business, this isnt about profits people, no matter what record companies tell you it was never and will never be about profits, its about control, they want to tell you the market what to buy and how much to pay for it.

Sorry but thats not free trade, thats not a free market, I mean how is that any different than the soviet union controlling the market? If you want to let other people force you to buy stuff, fine move to europe, support communism where all your money gets used to buy things you dont want.

IF you want Freedom and the ability to choose what to buy and what not to buy, support P2P and support capitalism.

Malicious Intent
September 30th, 2003, 01:38 PM
The fact is Lucian, people were paying $15 for a CD. What was wrong was that they could get away with that. Market forces means that in a perfectly competitve market, companies should not make a profit. So why was the RIAA stacking up $billions? Because they are no more than a cartel.
In theory copyright laws should make artistic works on a level playing field to tangible goods. Consumers should not be able to take a car, or a song just because they want it. Likewise car companies can not group together to set prices for optimum profits, just like the RIAA should be disbanded.

I also object to the communist in Europe comment.

notbob
September 30th, 2003, 02:30 PM
can you say "steaming pile of crap?"

no matter how many people download stuff, there will always be idiots willing to pay for it--period

there are the computer illiterate ( and man there still are a lot of them), the mindless drones that believe the claptrap put forth in articles such as this one, and of course the "rabid fans" who would buy a ziplock full of crap of the "artist" they like

DudeAsInCool
October 4th, 2003, 11:17 AM
"The court's modified injunction held Napster liable "only to the extent that Napster... receives reasonable knowledge of specific infringing files ... ; knows or should know that such files are available on the Napster system; and Consequently, Technology Providers retaliated by developing software that will not fall within the parameters of the Napster decision. ... As a result, ISPs must indirectly undertake the burden of internalizing the social costs of user misconduct. ..."

What technology did the ISPs develop to get around the Napster ruling?

Malicious Intent
October 4th, 2003, 11:31 AM
LMFAO I can predict the future! I AM GOD!
ROFL - He didn't listen though did he? lol
/me bows to method, the new Interglatic

shawners
October 4th, 2003, 11:56 AM
You lost me at
LENGTH: 18090 words

jonnymnemonic
October 4th, 2003, 01:38 PM
I actually read that whole thing, which did take a while. It was pretty fascinating, and much of it is rooted in the laws of economics. However, nearer the end, where the proposed solution is legislating technology, well, I don't see that happening. I suppose it's possible, but so many things CAN be used for massive copyright infringment: email, IM software, IRC, etc. Even attempting to legislate technology would probably have a significant effect on slowing progress and innovation.

However, the point that the article makes, that capitalism is being hurt, that the value of copyrights is being degraded, and that this is long-term not good in a sociological sense, I do agree with that.

Capitalism is basically when a company sets a price for their product, and the consumers accept that price or reject it. But the caveat is that IF they reject the price they also do not get the product. The supplier wishes to maximize profit so if he sells 0 products at price X, will then lower the price (assuming that it's possible to do so without going below cost to create) and there is then a sort of yoyo sequence as the supplier adjusts price such that profits are maximized. Competition from other suppliers of the same or similar products has the opposite effect - of minimizing profits, since the supplier who makes the least money generally has the lowest price and thus gains the highest market share. Obviously, quality of the product is another factor. A supplier with better quality products can sell them for more than the suppliers with inferior products.

But P2P bypasses capitalism in that the ability of the supplier to set the price is totally negated. You cannot have capitalism without the supplier having the ability to set the price, just as you cannot have capitalism if the consumer does not have the right to accept or reject products (based on price or whatever other criteria they wish to use). If the consumer can reject the supplier's price and get the product free regardless, there is no capitalism. Instead, capitalism has been replaced with a kind of greed-centric (I want everything, FREE!) anarchy. That article proposes that laws can change that. I personally doubt that laws can change that.

The article also implies that the less value people get for copyrighted works, the less people/effort will be spent on such works. That's such an obvious economic truth that I have no choice but to agree there, and history by and large backs up that point. For every poverty-stricken Van Gogh who created art (that no one cared about until he was dead), there are fifty other great artists who would likely have not created their best works had they not been paid. (Hemingway, Speilberg, Rembrandt, Shakespeare, etc). People go where the money is, at least people who aren't born wealthy. When doctors were maiking the big bucks (before malpractice insurance started killing them), everyone wanted to be a doctor. In the high-tech 90s, everybody wanted to be an internet geek with a fat IPO.

If creators make no money, then their parents will guide them toward other pursuits. Some creative people will rebel and tell their parents hell no, they don't want to live a comfortable life, they want to write (or whatever) even if it means they live in a cardboard box. Most people, however, will get a job that pays them money, so they can send their own kids to college, eat well, own their own house, all that "American Dream" stuff. That's the danger of stripping the freedoms from creators - the act of creating important works could end up being antithetical to "the American Dream", which would, I think, be quite a loss.

Legislating technology with such broad strokes as that article proposes, however, seems doomed to failure. Something must be done, I agree there, to maitain that balance between what is good for the creators and what is good for the consumers, but I don't see that legislating technology is the solution. Lawsuits aren't either. The solution may simply be to tax the American taxpayer hard and make him pay for the entire world's piracy. It wouldn't be the first time the U.S. has paid the bills for other countries, and it wouldn't be the last. Maybe slap a dollar a gallon tax on gasoline to cover piracy losses. That'd solve that problem AND it'd spur incentive to develop alternative energy sources - two birds with one stone.

Afn
October 6th, 2003, 06:50 PM
If creators make no money, then their parents will guide them toward other pursuits. Some creative people will rebel and tell their parents hell no, they don't want to live a comfortable life, they want to write (or whatever) even if it means they live in a cardboard box. Most people, however, will get a job that pays them money, so they can send their own kids to college, eat well, own their own house, all that "American Dream" stuff. That's the danger of stripping the freedoms from creators - the act of creating important works could end up being antithetical to "the American Dream", which would, I think, be quite a loss.



Many people feel that American society has bipurificated (split into two halves. Have nots and Haves.) Those who own IP, are seen as giving non-owners shit for jobs and nothing inreturn for that $20 cd that is obessively marketed to them.

I do not see any record label doing anything positive for my local community, or for that matter my state. If they did, it would be a benefit for only the chosen, while we are sent commerical messages to buy buy buy.

So we get an education to make IP, then we find out that the game favors only those with mass collections of content can make it. Try selling your $25 product against a corporation that is offering 450 titles, for example.

So we get the education, we get the skills to perform, then we find the game only favors the big players, who control and extort creators. What they can't extort or control they clone, legally.

Good article here about Foreclosure generation. (http://search.csmonitor.com/search_content/0930/p09s01-coop.html)

Afn
October 6th, 2003, 07:00 PM
Quote:This article presents the needed solution by presenting a new method of thinking: the true goal for copyright owners is to regain the lost value of their reproductive and distributive rights. Using this dynamic approach, this article picks up where previous scholars have left off, and provides the concrete, definite solution that copyright owners so desperately seek.


After I read that, I stopped. The real intent of the IP holder IS to control the market. They want to 'restore' the idea of 'copy protection'

Imagine the horse and buggy industry hiring lawyers to stop FORD from mass producing the model T because it, "limits the ablity of Horse and buggy dealers the oppertunity to profit from Horse and buggy designs, and the system of horse and buggy transporation"

The the model T is "illegal" horse and buggy device, with improvements. I has the horse and buggy design, and a new device called a motor for increased speed that was never designed by the industry.

Replace riaa with horse and buggy, and mp3 with motor, and you have the same situation we have today. :)

☼Sph!nX☼
November 6th, 2003, 09:38 AM
Good God. Someone has TOO MUCH TIME on their hands....!!!!!!!

randomjoe
August 16th, 2004, 08:37 AM
tech n9ne is a true artist, and a good example to all these pop billionaires who are complaining (there alot richer than starving people in africa n s*$t). tech n9ne is a big artist in the hip hop world...i think because he has done work with eminem n othere big artists....but yet he says on one of his tracks "im gonna let the fans download absolute power (one of his albums)
" there is a site that has pretty much all his songs on free.. not bit torrent or p2p but yet he's still got enough money to make music and do what he likes

Afn
August 18th, 2004, 04:37 AM
he's still got enough money to make music and do what he likes
The people who have money to make music will depress the market for professionally marketed and packaged musical, audio and video experiences. That is the problem of emergence. A few acts will still be profitable, but the days of owning the entertainment space is over.

crackerjacker
January 14th, 2005, 03:10 PM
copy lifted.
in essence.
i copy thingies
cheers

shawners
January 14th, 2005, 03:24 PM
Summary.

"We are our own worst enemy."
"We are defeating ourselfs".
"We will lose cause we can't get organised to get the message across."
"Running our feet in the ground with disloyalties and not staying committed to the common goal."
"Im hungry, I lost all perspective in this fight."

Malicious Intent
January 14th, 2005, 03:44 PM
Thanks Shawners, I never did read it.

crackerjacker
March 5th, 2005, 06:00 AM
Summary.

"We are our own worst enemy."
"We are defeating ourselfs".
"We will lose cause we can't get organised to get the message across."
"Running our feet in the ground with disloyalties and not staying committed to the common goal."
"Im hungry, I lost all perspective in this fight."
nuff said

:)

Afn
March 5th, 2005, 06:56 AM
nuff said

:)
stop digging up old threads.

In the end all that will be remembered are the companies, the names of the artists and a listing of titles/albums/software by year, some with basic bibiological information---most lost to obscurity.

infringer
March 5th, 2005, 01:37 PM
Holy hell in a handbasket I'll be damned if that wasnt the longest post I ever did see...

I too skipped to the conclusion after continous scrolling...

Its obvious that the majority of the general public do not draw the same conclusion otherwise they wouldnt be fighting its legal battels in courts and they would not be slammed even by the justice system repeditively truth is as the wise Afn put it the entertainment industry has seen its day and is no longer the hot commidity so to speak if it aint us it will be some legitamate startup that will provide downloadable music and movies off of the internet based on a cheap monthly subscription fee...

They will never do away with copying it is obvious really they should focus there efforts in providing a good music network with higher quality audio then the current and downloadable video in good quality divx as well.

No one wants to pay for a product and be told what they can and cant do with it... So DRM is a gay approach to solving the issues as well... and easily defeated with a whole list of programs out there available for the PC right now... Truth is content cannot really be protected currently or anytime in the near future as long as there is something that is analog within the system content can be freely copied and distributed.

They just need to come to this conclusion and really its no conclusion its just all pretty basic stuff...

And if you can make the microprocessor implament a copy protection you can make the microprocessor over ride the code to implament copy protection simple facts of the microprocessor...

They are really wasting there time in trying to stop copying of content in the information age... The information for anything is available just about...


-infringer-

Afn
March 6th, 2005, 07:50 AM
Its obvious that the majority of the general public do not draw the same conclusion otherwise they wouldnt be fighting its legal battels in courts and they would not be slammed even by the justice system repeditively truth is as the wise Afn put it the entertainment industry has seen its day and is no longer the hot commidity so to speak if it aint us it will be some legitamate startup that will provide downloadable music and movies off of the internet based on a cheap monthly subscription fee...


They are really wasting there time in trying to stop copying of content in the information age... The information for anything is available just about...


-infringer-There was an industry that may mirror the music industry. It had a 50 year run, with corporations buying up most independents around 1890 and 5 major producers around 1900 and the business was dead in 1909.

The film industy as we know it around 1910 to 1919 was producing 700 shorts a year. Hollywood was an attempt to get away from edison's royalites on film production. 700 shorts were not making enough or any money, so the feature was created and feature production became profitable.

Now film, video, music and text are combined into a single GLOBAL medium that allows for communication at low cost after initial hardware and cable purchases. No markets, ONE market, no Market division because information can be sent to any connected node in real near time.


Pure speculation, but I think the music industry will be dead by 2009. People will still make CD's and CD's will still be sold, but getting rich off of producing a single hour of content in mass volume will be over.



When everyone has the same information in the information age, the rules change. At some point, even if you do not believe in the technological singularity, information as a way to wealth will become valueless. So when we complete the information age, information becomes valueless. There still will be a cost to produce goods, but with perfect information, cost itself becomes meaningless.



Long term, the only projects that will survive and increase are open source and projects were many people can build and increase the overall project. Proprietary systems 100 years from now will all be junk. A universal programming standard would help open source and eliminate duplication.



Hopefully in my lifetime we will have cheap self programming computers that could work by speech. When that happens, I doubt there will be a market for DRM software or DRM music.



If you link everyone up with the internet, there will be enough "professional" free artists to fill markets with "free" product and eliminate proprietary goods.



Well that is my rant, more or less. If we break the age barrier by using technology and double or triple our lifespan, this also will cause many changes. The interesting thing is, extended lifespan IS a close reality.

riderx
March 6th, 2005, 10:26 AM
stop digging up old threads.

In the end all that will be remembered are the companies, the names of the artists and a listing of titles/albums/software by year, some with basic bibiological information---most lost to obscurity.
afn dont tell me what the hell to do got it.

infringer
March 6th, 2005, 10:55 AM
AFN your vision is nice but in order for content to be provided and made by artists at a large scale the common goal will remain the same and that common goal is money.

The artists are not the biggest culprits here they deserve an acceptable amount of profits for the work they put in it is the big organizations such as the RIAA/MPAA which are causing the underlying problem from which we are able to see.

-infringer-

Afn
March 7th, 2005, 04:16 AM
AFN your vision is nice but in order for content to be provided and made by artists at a large scale the common goal will remain the same and that common goal is money.

The artists are not the biggest culprits here they deserve an acceptable amount of profits for the work they put in it is the big organizations such as the RIAA/MPAA which are causing the underlying problem from which we are able to see.

-infringer-Again I take the larger issue, that artists are going to find that work they do doesn't make any money, can not make any money, and the resulting market fractured and unprofitable will make it impossible except for a select few to make any money or wealth.

When information becomes on demand, so will the profit of producing information vaporize. It takes 6 months (i know) or more, sometimes 20 years of research to produce a book. The web can extract enough of your book, rate it, reduce demand or summerize the main thesis of the book--- All resulting in lost sales.

The average cycle is 90 days for a commercial product. if your able to to buy commercial products....

Producing information for money will not work as MORE information and BETTER intelligence create better systems, that reduce sales and make premium information valueless, ect.

I am saying that the mass market is over, global collaboration is going to make most artistic ventures unprofitable. What is produced for a profit will be extracted and reversed engineered before you can get wealthy, even years of struggling to finish your product or service.

infringer
March 7th, 2005, 01:04 PM
Like some people go to church faithfully, some will faithfully support there artists they like throughout time...

But hey in a way you are correct but theres still no taking away from a live preformance.

-infringer-

truelyme
March 26th, 2005, 11:17 AM
The copyright owners would have you think that d/ling a file is the same as stealing. No it isn't. When you steal something you take it and deprive the owner of its use. No such thing happens with d/ling. It isn't theft, it is infringement. Nor is it piracy. Piracy occurs on the high seas and so states in the laws.

The content cartels have conspired to have the laws changed in their favor. One of them being that the copyright can be extended to 75 years (if I remember correctly) after the death of the author. What the framers of the consititution had intended was that copyright be a way of protecting the owner for a limited time. Not forever. The limited time was to inspire copyright owners to delevope more goods for copyright and not rest on the laurels forever. Which is in essence what is happing now. Something that appeals to you won't be out of copyright during your lifetime when you consider that the author and the recording owner both have multiple renewal options while they are living. In this sense, the limit is spelled out by law and that basically makes DRM illegal without an included ending date. Without the ending date the DRM will extend forever. One other thing that bothers me about copyrights ending and returning to public domain is this. There is no penalty or any sort of thing that prevents the copyright owner from just burning his master tape, or in some way destroying that item before the copyright terms are over. This denying the public the right to use those works after they have reached public domain. I do thing that such should be a requirement if they are going to have a copyright, after all that is what copyright is about. Protection of a work with the expectation that it will be public domain at some point.

notbob
March 26th, 2005, 11:22 AM
The copyright owners would have you think that d/ling a file is the same as stealing. No it isn't. When you steal something you take it and deprive the owner of its use. No such thing happens with d/ling. It isn't theft, it is infringement. Nor is it piracy. Piracy occurs on the high seas and so states in the laws.

blahblahblahblah

thanks for restating the same crap we've all seen about a million times already

you are preaching to the choir here

truelyme
March 26th, 2005, 12:35 PM
I don't mean to make posts of those that have already stated such an idea before. As you can see from the post totals, I have recently discovered the Zeropaid site. It will take some time before I come up to speed on what is the usual fare here.

Prehaps the idea of requiring any copyright to remain protected and not destroyed as a condition for the copyright might be a new idea though. I as of yet have no idea on that aspect.

Yes from the context of what I have read here, there is definately an established "choir" here. I am all in favor of such.

Mels_Smileys45
March 26th, 2005, 01:32 PM
Free the information! I demand all your passwords to all your accounts! why should anyone have a private password? I deserve to know it! I should have the right to use your password! Hand them over or I shall hack them and drain your credit card! After all, the money is represented in digital form so I'm not really stealing anything. How long should you have the rights to that digital money? Someone just gave it to you for some reason, you didn't even work for it, so why shouldn't I be able to take it if I want it? Give it here you fuck sticks! Stop trying to protect the 'personal' info that should be free to everyone! I need it! You give it! You can have my info because its a big fat donut. That seems unfair! Give it now! Hmm, guess I'll have to do it the hard way goddamnit! Suck it! I'll show you! Everyone bump an old thread for the cause!













lol-----ass!

Afn
March 26th, 2005, 02:10 PM
The copyright owners would have you think that d/ling a file is the same as stealing. No it isn't. When you steal something you take it and deprive the owner of its use. No such thing happens with d/ling. It isn't theft, it is infringement. Nor is it piracy. Piracy occurs on the high seas and so states in the laws.

The content cartels have conspired to have the laws changed in their favor. One of them being that the copyright can be extended to 75 years (if I remember correctly) after the death of the author. What the framers of the consititution had intended was that copyright be a way of protecting the owner for a limited time. Not forever. The limited time was to inspire copyright owners to delevope more goods for copyright and not rest on the laurels forever. Which is in essence what is happing now. Something that appeals to you won't be out of copyright during your lifetime when you consider that the author and the recording owner both have multiple renewal options while they are living. In this sense, the limit is spelled out by law and that basically makes DRM illegal without an included ending date. Without the ending date the DRM will extend forever. One other thing that bothers me about copyrights ending and returning to public domain is this. There is no penalty or any sort of thing that prevents the copyright owner from just burning his master tape, or in some way destroying that item before the copyright terms are over. This denying the public the right to use those works after they have reached public domain. I do thing that such should be a requirement if they are going to have a copyright, after all that is what copyright is about. Protection of a work with the expectation that it will be public domain at some point.
Yes, DRM will not work, it is just a game they play to secure what little information makes money. In my latest version of the NATIONAL P2P RADIO SHOW, I go into detail about this. Public domain or obscurity? On the April 2005 version of the show I point out that most content is lost to obscurity before it enters into the public domain.

crackerjacker
April 29th, 2005, 12:35 AM
stop digging up old threads.

In the end all that will be remembered are the companies, the names of the artists and a listing of titles/albums/software by year, some with basic bibiological information---most lost to obscurity.
dont be telling me what to do.
dont respond to thread if u dont like it
whatever
ok
i do what i want
mind your business

Afn
April 29th, 2005, 03:53 AM
dont be telling me what to do.
dont respond to thread if u dont like it
whatever
ok
i do what i want
mind your business

stop digging up old threads.

muffenme
April 29th, 2005, 04:32 AM
:fire

Let say if people don't listen to anything that they didn't pay for in cash or ad they have to listen to then there could be millions of songs that nobody would find out about, in which would lead the RIAA to thing sales are down and then they would complain that we aren't buying enough music. The main thing is that I like to see the end of the RIAA and other org like them.

:hole

Afn
April 29th, 2005, 04:41 AM
:fire

Let say if people don't listen to anything that they didn't pay for in cash or ad they have to listen to then there could be millions of songs that nobody would find out about, in which would lead the RIAA to thing sales are down and then they would complain that we aren't buying enough music. The main thing is that I like to see the end of the RIAA and other org like them.

:hole

The problem is the old distribution system (radio to promote some tracks, music stores to sell albums in physical media) is obsolete in a digital connected world. In ten years we will have 10 to 100 times more websites, content and programming online, all free and some of it of very high quality, with easy access. What is not free will soon become free.

A few businesses will survive, but not like we have today. Content that was once paid for will become free as content becomes ubiquidous.

notbob
April 29th, 2005, 07:48 AM
The problem is the old distribution system (radio to promote some tracks, music stores to sell albums in physical media) is obsolete in a digital connected world. In ten years we will have 10 to 100 times more websites, content and programming online, all free and some of it of very high quality, with easy access. What is not free will soon become free.

A few businesses will survive, but not like we have today. Content that was once paid for will become free as content becomes ubiquidous.

copyright laws are not going to disappear. if anything, they'll get stronger. media companies own congress, as well as foreign equivalents. "free" content will always be illegal, and media companies will keep suing people and feeding money to politicians, just like they always have. the idea of being a "star" is more important than making a modest living as an artist, and people will continue to sell their souls to big media, so the independence provided by the internet is just another red herring

you are living in a dream world

Afn
April 29th, 2005, 09:08 AM
copyright laws are not going to disappear. if anything, they'll get stronger. media companies own congress, as well as foreign equivalents. "free" content will always be illegal, and media companies will keep suing people and feeding money to politicians, just like they always have. the idea of being a "star" is more important than making a modest living as an artist, and people will continue to sell their souls to big media, so the independence provided by the internet is just another red herring

you are living in a dream world

The internet will flood the world with information. Ideas can not be copyrighted. We do live in a corrupt world, and it will only increase. Our only hope is to FIGHT for OUR rights before they are legislated away by corrupt government and global corporations.

notbob
April 29th, 2005, 09:15 AM
The internet will flood the world with information. Ideas can not be copyrighted. We do live in a corrupt world, and it will only increase. Our only hope is to FIGHT for OUR rights before they are legislated away by corrupt government and global corporations.

point is, unless you have billions of dollars, you'll lose

ideas can be copyrighted, and they are the second they are written down--music, books, articles, poems, even dance steps are copyrighted by default the second you write them down.

Afn
April 29th, 2005, 09:36 AM
point is, unless you have billions of dollars, you'll lose

ideas can be copyrighted, and they are the second they are written down--music, books, articles, poems, even dance steps are copyrighted by default the second you write them down.

You can write a book, copyright it and if it is not picked up for publication, you will never see any money. Over 600,000 works of art are copyrighted a year. Few break even, very few make millions. Corporations control the book trade, publish titles in mass volume and average out the losses.

For a single author, the ablity to write a book and have that copy make a modest profit or living is over, except for hack writers employed by corporations and a select few independents.

notbob
April 29th, 2005, 10:17 AM
You can write a book, copyright it and if it is not picked up for publication, you will never see any money. Over 600,000 works of art are copyrighted a year. Few break even, very few make millions. Corporations control the book trade, publish titles in mass volume and average out the losses.

For a single author, the ablity to write a book and have that copy make a modest profit or living is over, except for hack writers employed by corporations and a select few independents.

copyright isn't about money, it's about artists rights

when you add billion dollar conglomerates that trade those rights for "stardom" you have a problem

money is the real problem, and it isn't going to go away

Afn
April 29th, 2005, 03:21 PM
money is the real problem, and it isn't going to go away

Money is man made. So the problem is man.

notbob
April 30th, 2005, 10:35 AM
Money is man made. So the problem is man.

so that means if the problem is ever solved, we won't be here to see it

pretty good progression to defeating your own argument there

Afn
April 30th, 2005, 02:07 PM
so that means if the problem is ever solved, we won't be here to see it

pretty good progression to defeating your own argument there

Man is the problem as well as the solution. An enigma, but such is life.

Jenny Lemley
April 30th, 2005, 03:51 PM
Hey all!

Yeah, my husband's first paper, "Protecting Consumers from Themselves" was a piece of crap, but give him a break--it was only his first publication! Read his newer stuff!

Afn
May 1st, 2005, 06:30 AM
Hey all!

Yeah, my husband's first paper, "Protecting Consumers from Themselves" was a piece of crap, but give him a break--it was only his first publication! Read his newer stuff!

Where is his newer stuff?

transduction
May 25th, 2005, 03:20 AM
I'm not against people making money. But our society has such a massive gap between the rich and the poor that it is incomprehensible. If they want to continue to make some money they will have to lower their prices. When things go digital, they should be cheaper. It applies to music and movies. Steve Jobs 99cents for a song idea is stupid, because any smart person knows that if they pay for a cd which usually has 15 songs, they will still pay 15 bucks, the price of a cd.

What they need to do is go back to how the US did it back in the 1940s. Lower their prices on movies and music to like 50 cents a download or even less, and then they may begin earning a profit. They have to lower their prices, big time. The problem is, they will have to pay the artist less, which if they are greedy, will be a problem.